Massive Changes To Platinum Arts Sandbox Game Maker
This may be an unpopular announcement but I’m going to be getting back to the basics of Cube 2. Hirato is too busy to help with his new job and I’m not that great at coding so I need to do things in a way I understand. What this means is that I am going to be simplifying things greatly. Instead of having all of the different modes I will be having one main codebase which will be the FPS. I will be starting with a very basic version of Cube 2 and then adding in the features from 2.7.x that I like since I am not fond of the 2.8.x menus. I will also be having my kids at school helping out and also I will be removing a lot of content so that the project will be much more lightweight. The focus will be on ease of use for level design, Unity compatibility and support, and some fun features like tag mode and I’m hoping a grappling hook and freeze tag mode that I found in the Cube 2 repository. I hope you understand and will support me. I would be happy to have any help that people would like to offer. You can see the new barebones repo that I have started to put together. It is as basic as you can get but I have a todo list in the documents folder. Thank you for your time! Take care.
If you would like to comment on this post please do so here.