Difference between revisions of "How to make new textures"

From Platinum Arts Sandbox Free 3D Game Maker
Jump to: navigation, search
Line 14: Line 14:
  
 
*An alternate way to make textures seamless can be found here: [http://www.coniserver.net/wiki/index.php/Seamless_Texture_Tutorial], a different version of the same tutorial can be found here: [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm]
 
*An alternate way to make textures seamless can be found here: [http://www.coniserver.net/wiki/index.php/Seamless_Texture_Tutorial], a different version of the same tutorial can be found here: [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm]
 +
*As for size: your texture should be 512x512 at a bare minimum. If the texture is too large within Sandbox, you can always use /vscale to fix it. Always use powers of 2 (512, 1024, 2048) for dimensions, and your textures should generally be square.
  
 
*Now you should save it and you are done!
 
*Now you should save it and you are done!
 +
 
*If you want, you can continue and make shader maps for your texture.
 
*If you want, you can continue and make shader maps for your texture.
  

Revision as of 18:20, 5 May 2012

  • Before making your own textures, you should check out
    • CG Textures
    • 10ravens
      • Make sure the texture you use has a license you like, and are able to use properly.

Using GIMP

  • First, download The Gimp
    • It isn't possible to tell you how to make any texture you want in one tutorial.
    • Instead, google how to make the texture you want in gimp, there almost certainly is a tutorial out there somewhere. You may want to try the Gimp Talk forums to begin with.
      • With some textures, there are things you should do to them to make them more realistic, such as adding dirt. Keep that in mind. [1]
  • Then you will probably want to make it seamless.
    • In Gimp go to Filters → Map → Make Seamless, and Gimp will make the texture seamless by modifying the corners.
  • An alternate way to make textures seamless can be found here: [2], a different version of the same tutorial can be found here: [3]
  • As for size: your texture should be 512x512 at a bare minimum. If the texture is too large within Sandbox, you can always use /vscale to fix it. Always use powers of 2 (512, 1024, 2048) for dimensions, and your textures should generally be square.
  • Now you should save it and you are done!
  • If you want, you can continue and make shader maps for your texture.

Using a generator

  • There are many great texture generators out there to use. Unfortunately, the webpage for MaPZone, one of the best texture generators, has gone down, so I'm assuming that MaPZone is gone as well. Here's a list of other good texture generators, all should be free.