Difference between revisions of "How to make new textures"

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**[http://www.blender.org/ Blender] also has a very good texture creation program.
 
**[http://www.blender.org/ Blender] also has a very good texture creation program.
 
**[http://www.mapzoneeditor.com/ Allegorithmic MaPZone] is a very powerful texture creator. If the site does not load, it's likely down, as it was for a few months. You may have to wait and check later.
 
**[http://www.mapzoneeditor.com/ Allegorithmic MaPZone] is a very powerful texture creator. If the site does not load, it's likely down, as it was for a few months. You may have to wait and check later.
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=Using 3D modelling and image editing=
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*Many texture makers use 3D modelling programs to create textures which have 3D aspects such as depth. In this process, an artist creates a high-poly 3D model representing the texture they want to create, e.g. a metal panel or something similar. Once this is done, they create a medium-poly model which is an optimized option of the high-poly. From there, a low-poly model (a plane) has the textures of the medium-poly model baked onto it. Textures can include ambient occlusion (AO), which is often used to create diffuse maps or bump maps, along with actual bump maps and normal maps.

Revision as of 18:19, 14 December 2012

  • Before making your own textures, you should check out Custom Content Websites for textures. Otherwise, you can try to make your own.

Using an image editor

  • First, download an image editor of your choice, such as The Gimp
    • It isn't possible to tell you how to make any texture you want in one tutorial.
    • Instead, google how to make the texture you want, there almost certainly is a tutorial out there somewhere.
      • With some textures, there are things you should do to them to make them more realistic, such as adding dirt. Keep that in mind.
  • Then you will probably want to make it seamless.
    • In Gimp go to Filters → Map → Make Seamless, and Gimp will make the texture seamless by modifying the corners.
      • For other softwares, you can probably find plugins which help you do this.
  • An alternate way to make textures seamless can be found here and a different version of the same tutorial can be found here
  • As for size: your texture should be 512x512 at a bare minimum. If the texture is too large within Sandbox, you can always use /vscale to fix it. Always use powers of 2 (512, 1024, 2048) for dimensions.
  • Now you should save it and you are done!
  • If you want, you can continue and make shader maps for your texture.

Using a generator

  • There are many great texture generators out there to use. Here's a list of some good texture generators, all should be free.
    • FXGen
    • Neo Texture Edit
    • Blender also has a very good texture creation program.
    • Allegorithmic MaPZone is a very powerful texture creator. If the site does not load, it's likely down, as it was for a few months. You may have to wait and check later.

Using 3D modelling and image editing

  • Many texture makers use 3D modelling programs to create textures which have 3D aspects such as depth. In this process, an artist creates a high-poly 3D model representing the texture they want to create, e.g. a metal panel or something similar. Once this is done, they create a medium-poly model which is an optimized option of the high-poly. From there, a low-poly model (a plane) has the textures of the medium-poly model baked onto it. Textures can include ambient occlusion (AO), which is often used to create diffuse maps or bump maps, along with actual bump maps and normal maps.