How to make new textures

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Revision as of 21:13, 17 August 2012 by It9999 (Talk | contribs)

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  • Before making your own textures, you should check out
    • CG Textures (Limit of 15MB per day for free accounts)
    • 10ravens (Limit of 60MB per day for free accounts)
    • public domain images
      • Make sure the texture you use has a license you like, and are able to use properly.

Using GIMP

  • First, download The Gimp
    • It isn't possible to tell you how to make any texture you want in one tutorial.
    • Instead, google how to make the texture you want in gimp, there almost certainly is a tutorial out there somewhere. You may want to try the Gimp Talk forums to begin with.
      • With some textures, there are things you should do to them to make them more realistic, such as adding dirt. Keep that in mind.
  • Then you will probably want to make it seamless.
    • In Gimp go to Filters → Map → Make Seamless, and Gimp will make the texture seamless by modifying the corners.
  • An alternate way to make textures seamless can be found here and a different version of the same tutorial can be found here
  • As for size: your texture should be 512x512 at a bare minimum. If the texture is too large within Sandbox, you can always use /vscale to fix it. Always use powers of 2 (512, 1024, 2048) for dimensions, and your textures should generally be square.
  • Now you should save it and you are done!
  • If you want, you can continue and make shader maps for your texture.

Using a generator

  • There are many great texture generators out there to use. Here's a list of some good texture generators, all should be free.
    • FXGen
    • Neo Texture Edit
    • Blender also has a very good texture creation program.
    • Allegorithmic MaPZone is a very powerful texture creator. If the site does not load, it's likely down, as it was for a few months. You may have to wait and check later.