by Mike

Sooo Many Updates!

December 24, 2015 in Free Game Maker News by Mike

I need to work on updating on this page more often, but I have been updating on the Sandbox Game Maker Facebook Page. There is are so many updates that I’m going to summarize them and then go into a bit more detail below. Please feel free to comment on this news post on our forum.

– The forums and wiki are back online!
– I will be cleaning up the forums and webpage for better organization
– The MOST EXCITING thing is that I have been messing around with a free open source minecraft like game called minetest and I plan on using it as a new version of Sandbox tentatively named SandCraft! Please read below for more information.
– An awesome kid friendly teaser video for D. The Atom Shifter by Christian!

There is so much I hardly know where to start! First sorry the forums and wiki were down for a bit!! My webhost updated the version of php and it broke them but I finally was able to properly update both of them after some unfun battles. I still have some work to do but at least they are functioning.

I’m super excited with my testing of minetest! I have already started working on a “school edition” which will have a lot of extra features over default minetest but still be appropriate for schools. I’m using it in my own school so it will be great to share it with the public! I also do plan on doing a commercial version for maybe $1-$2 to get improved graphics and textures, monsters and AI, quests, skills, and lots more! I plan to use that to create the D. The Atom Shifter game as well ๐Ÿ™‚ The great thing about the engine is that Sandbox can actually be used to create structures for SandCraft and it is not restricted to blocks, it can handle complex models as well. It also features Lua scripting which is something I’ve wanted in Sandbox for a long time. Minetest/SandCraft has a modding API which minecraft has said for years now that they would add but haven’t. I’m hoping with the commercial version that I can give back to the minetest developers as well and motive them to help improve the engine even more ๐Ÿ™‚ I’m hoping to release a very rough version in the next week or two for everyone to test out.

So some people might be wondering, what about Sandbox? My goal with Sandbox itself is to focus it more as a level editor. People are still more than welcome to develop games on it but honestly I lack the coding ability to help much more on that end. I still would like to do a Sandbox Pro at some point and I have a version to release at some point based on Hirato’s work that features widgets while editing and much improved lighting.

How awesome is that video by Christian? He has just finished up his animation degree so we are planning to do lots more D. The Atom Shifter videos! Our goal is to eventually do a short movie so I have been already doing a lot of writing. You can keep up to date on the D. The Atom Shifter Facebook Page. As a warning some content might not be kid friendly.

So there you have it! Lots of updates and lots more to come! I am working on a roadmap and feature list for SandCraft and I will be super interested in feedback. I will be creating an experimental branch as well for people who want to help me test. Thanks so much as always for your continued support! I hope everyone has an awesome holiday season ๐Ÿ™‚ Take care!

by Mike

Great News About Sandbox Game Maker!

July 15, 2015 in Free Game Maker News by Mike

I have some fantastic news! It looks like that I will be getting a chance to teach with Sandbox at the school I am working at. What this means is that I will have much more time to get to work on Sandbox and push out updates! I haven’t completely decided what codebase I want to go with since there is 2.7, 2.8, Master Chef, etc. My thoughts are to focus on Sandbox being more of an easy to use level editor vs trying to stress myself out about making it a game maker for all these different modes. Eventually if the pro version works out I can certainly add more gameplay features but I think Sandbox would be a great level editor for engines such as Unity. I will most likely be doing a poll in the near future on the forums asking what everyone’s favorite versions of Sandbox are and why. Thank you for all of your patience and I’m excited to get to be creating again! There is also a lot of progress on D. The Atom Shifter ๐Ÿ™‚

by Mike

The Status Of Sandbox

March 8, 2015 in Free Game Maker News by Mike

I deeply apologize for how long it takes me to post updates! I assure you I think about Sandbox all the time but lately I have been working 10+ hours and I help coach kids too. Sandbox is a big hit with the kids I work with so I am actually using it personally and thinking about how to make it better all the time. The problem for me is that I’m a Designer, not a coder.

The good news is that a friend of mine is a fantastic coder that works for Samsung and he is working on a new very enhanced version of Cube 2. If things work out then it will most likely be the base for Sandbox Pro and new games created by me. When things are a little further along I will be sure to post it!

While you are waiting for updates feel free to check out the new stories I have been writing. They are for the kids I work with but I’m sure you will enjoy them too. You can read them and also check out some awesome art at Thank you for your support and patience! Take care ๐Ÿ™‚
PS Comments will be enabled soon too ๐Ÿ˜€

by Mike

Massive Changes To Platinum Arts Sandbox Game Maker

October 11, 2014 in Free Game Maker News, Highlight, Make A Game by Mike

This may be an unpopular announcement but I’m going to be getting back to the basics of Cube 2. Hirato is too busy to help with his new job and I’m not that great at coding so I need to do things in a way I understand. What this means is that I am going to be simplifying things greatly. Instead of having all of the different modes I will be having one main codebase which will be the FPS. I will be starting with a very basic version of Cube 2 and then adding in the features from 2.7.x that I like since I am not fond of the 2.8.x menus. I will also be having my kids at school helping out and also I will be removing a lot of content so that the project will be much more lightweight. The focus will be on ease of use for level design, Unity compatibility and support, and some fun features like tag mode and I’m hoping a grappling hook and freeze tag mode that I found in the Cube 2 repository. I hope you understand and will support me. I would be happy to have any help that people would like to offer. You can see the new barebones repo that I have started to put together. It is as basic as you can get but I have a todo list in the documents folder. Thank you for your time! Take care.

If you would like to comment on this post please do so here.

Platinum Arts Sandbox Reloaded Github

by Mike

Local Downloads Have Returned!

August 16, 2014 in Free Game Maker News, Highlight by Mike

I’m excited to announce that the downloads page for Sandbox is fully working again! My host finally let me put the downloads back up so there they are! I’m hoping I can have the SVNs hosted again too. Have a wonderful weekend!