model:		bench

		designed for use in the game cube

		created 01.2004 using milkshape 3D

           



creator:	dietmar pier, http://www.dietmarpier.de



stats:		vertices: 236

		polygons: 236

		skins: 1



description:	unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this

		option named exactly in the english version of winzip???)



		add the following lines at the END of cube/data/models.cfg



		loadmodel "bench"

		mapmodel 2 2 0 0



		when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY Z' where XY has to

		be replaced by the correspondent number of the new mapmodel in your models.cfg...



		note: due to the rectangular shape it was nescessary to restrict the model radius to 2. as a result, you will

		be able to walk through the model to the left and right hand. keep this in mind when placing it on a maps...



copyright:	it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop

		me a line, i just want to know...



credits:	id-software (.tris)



		chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working

		models for cube)



		aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a

		new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...) 

