"There is nothing greater than being a hero for a kid"

/ __\ | |_| |   / | | \| | /   \  | ___| | |   /   \ /   \
||__  |  _  |  /__| |    | |  ___ | _|_  | |_  | O | |   __
\___/ |_| |_| /   | |_|\_| \___/  |____| |___| \___/ \___/

PAS 2.3/2.2.6 Changes

* configuration updates - binds (listed ingame under help) were redone to have shift and ctrl modifiers, cfgs are now named as config_${cl->gameident()}, and a configuration version that ignores obsolete cfgs
* particles             - particle textures were again tweaked, and new settings for /newent particles, 11 and 12, text and snow respectively
* entity tweaks         - 5th entity attribute is active, it sets bonus properties, have a play around! also base and monster were respectively
                          renamed banana and creature, and there's a dynlight entity
* scripts               - menu tweaks; rewritten sky menu, far more helpful edithud (text at bottom left), you'll never go without it again! Linux
                          installation and build scripts in src are far improved, help menu listing binds
* maps                  - tweaks to existing ones, and new maps; mansion and island, generates mapcfg on save
* textures              - a new texture set from OpenFootage, new logos, cloudbox and a brand new 2.3 theme!
* rendering             - editmode helpers, extra player skins to choose from (press 0 while not in editmode)
* misc                  - moviecube (run with -gmovie), ambiguous texture names, alpha state SSP sidescroller module
* upstream              - blend painting, stackable fullscreen shaders, deferred shaders, normal compression, blob shadows, revised stair physics, rotational bbs for mapmodels, fixed function lights and shadows, and tons of other tweaks and bug fixes

=BUGS!!!=

* forgetting a bracket in a script caused a crash. --> []"() <-- the trouble makers, throw pies at them :D
* Selecting monsters 7 or 8 caused a crash
* the mapshot when maps were loading wasn't scaling. fixed and loadbacktype 2 also has nicer positioning of the overlaytext now.
* the particle menus had several parts missing, a colour conversion here, and a "particles" somewhere else.
* guirollover of icons didn't do anything, they now have colour masks applied correctly, depending on guirollovercolour

Platinum Arts Sandbox 2.2 Changes rev 446

Lan server browser
Added in a Banana Relay gamemode. just quicker Capture with bananas instead of flags :)
Add some basic multilingual support, no special characters sorry! we've several translations too!
usual assortment of menu improvements!
Improvements to some of the maps
Redone water textures, specially with the new waterfall stuff.
showlighting mode (thanks quin!)
new map, forest!
Improved audio IO (automatically identifies most extensions)
Better Jukebox and Music Pack support... jsut a shame we didn't release any yet :D
Allowed changing of the gui element textures
loadback images (more of quin's code, cept he didn't hold Hirato's hand this time :P )
A New GUI/HUD texture set by Hirato.
A win32 launcher by ZKAT8IT

PAS 2.2 sauer changes

added OBJ model support
added support for cloud boxes and cloud layers over sky box
added in-game text editor for editing cfg files
texture browser now displays glow, rotation, and offsets
added console message filter (controlled via "confilter" and "fullconfilter" vars)
"follow" command now works in first-person (can spectate in third-person via "thirdperson" var or 9 key)
added support for Mumble positional audio (contributed by The Conquerors clan)
added "apply changes now?" dialog using "resetgl" command (toggled via "applydialog" var)
added "fullconsize" var for controlling the percent of the screen the full console occupies
undo now works with heightmap editing mode
lowered the minimum gridpower to 0
added "texoffset", "texrotate", and "texscale" commands for more easily specifying texture slot parameters
added support for a follow distance of 0 (via "followdist 0") when using the "follow" command
texture rotation is now done via texture coordinate generation (instead of making copies/wasting memory)
added "sayteam" command for chatting to teammates (bound to Y key by default)
added optional t-joint removal to fix world sparklies (toggled via "filltjoints" var)
player is now dumped to an empty map if he does not have the particular map in multiplayer
added support for soft particles/explosions (toggled via "depthfx" var)
added support for "pulseglow" shaders in fixed-function mode
added "texscroll" command for scrolling texture slots
added cheaper/more-controlled glow/specular bloom (controlled via "glare" var)
scoreboard now always defaults to 2D, regardless of GUI settings (controlled via "scoreboard2d" var)
added "waterfallcolour" command to control coloring of waterfalls separately from water
added refractive waterfalls (controlled via "waterfallrefract" var, disabled by default due to cost)
added environment-mapped waterfalls (controlled via "waterfallenv" var)
added tethers that show who is capturing a base (controlled via "capturetether" var)
rewrote particle renderer to make it more extensible
rewrote world renderer to more efficiently batch draw calls
made lightmaps use a texture atlas to enable better batching of draw calls
locked physics at fixed rate of 200 Hz (no more variable rate)

Platinum Arts Sandbox 2.1 Completed

Better, debugged and easier to use menu (not that much easier :) )
More textures, and cool shaders are in effect too
More skyboxes
Better, and bigger and MORE example maps, most of hirato's can already count towards eye candy
a few modified models and code, quite a few contributed by gear
Heavily updated source, now with rewritten physics
PVS system with an updated map format
plenty of bugfixes