model format:	.md2

		designed for use in the game cube

		created 01-04.2k4 using milkshape 3D

		           



creator:	dcp / http://www.dietmarpier.de (go here for mapmodels

		which did not make it into the new release)



stats:		too much typing for this readme... nooo, really, i'm too

		lazy to write down the polycounts of all these models ;-)



description:	several mapmodels to stuff your levels with... don't

		put too many models in your level, especially don't

		try to cover toolarge areas with grass or similar types.

		on my machine (athlon 2400+/geForceFX5200) i did not

		notice a significant performance decrease by using

		larger amounts of these models but i'm sure on slower

		machines you will... 



copyright:	the models were created to use for eveyone who likes

		to put some of them in his levels. if you want to use

		them for something else than cube, please drop me a

		line, i just want to know...



credits:	wouter van oordmerssen aka aardappel (i love cube! it's

		so easy/fun to modify things like models, textures,

		sounds. man, you gave me a new chance to make use of my

		pathologic creativity, since my musical carrier has

		come to a grinding halt...)



		id-software (quake2/.md2)



		chumbalum-soft (milkshape3D, it just took 3 days to

		understand the basics, one more to make my first working

		models for cube)







