model:		tree2

		designed for use in the game cube

		created 02.2004 using milkshape 3D

           



creator:	dietmar pier, http://www.dietmarpier.de



stats:		vertices: 326

		polygons: 502

		skins: 1



description:	unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this

		option named exactly in the english version of winzip???)



		add the following lines at the END of cube/data/models.cfg



		loadmodel "tree2"

		mapmodel 2 9 0 0



		when editing a map, select a floor cube (in an area with enough space to place the tree!), hit the console

		key and type 'newent mapmodel XY' where XY has to be replaced by the correspondent number of the new mapmodel

		in your models.cfg



		hint: lol, place the tree near a elevated area, from where you can hop on top of it. /sniperMode=true 



copyright:	it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop

		me a line, i just want to know...



credits:	id-software (.tris)



		chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working

		models for cube)



		aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a

		new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...) 

