model:		tree3

		designed for use in the game cube

		created 02.2004 using milkshape 3D

           



creator:	dietmar pier, http://www.dietmarpier.de



stats:		vertices: 121

		polygons: 190

		skins: 1



description:	unzip the tris.md2 and skin.pcx files to cube/packages/models/ using 'full path information' (how is this

		option named exactly in the english version of winzip???)



		add the following lines at the END of cube/data/models.cfg



		loadmodel "tree3"

		mapmodel 1 6 0 0



		when editing a map, select a floor cube, hit the console key and type 'newent mapmodel XY' where XY has to

		be replaced by the correspondent number of the new mapmodel in your models.cfg



		hint: be sure you turn your viewing angle when a small group of trees

		to secure a more random orientation of each tree.



copyright:	it's free to use for eveyone who likes to. if you want to use it for something else than cube, please drop

		me a line, i just want to know...



credits:	id-software (.md2)



		chumbalum-soft (milkshape3D, it just took 3 days to understand the basics, one more to make my first working

		models for cube.)



		aardappel (i love cube! it's so easy/fun to modify things like models, textures, sounds. man, you gave me a

		new chance to make use of my pathologic creativity, since my musical carrier has come to a grinding halt...)

