mapscripts/1.cfg
r_mapscript_signal load [
 r_spawn_reature self 20 1   // zombie (script 2, faction 1)
 r_spawn_reature self 21 2   // Mroczny Dudziarz (script 3, faction 1)
 r_spawn_reature self 22 3   // Mike (script 4, faction 0)
 r_spawn_reature self 23 0   // Zrozpaczony Ogr (script 1, faction 0)
 r_spawn_trigger self 24 0   // portcullis (script 6, name "Prison Door")
\