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		<title>Platinum Arts Sandbox Free 3D Game Maker - User contributions [en]</title>
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		<updated>2026-05-03T03:06:07Z</updated>
		<subtitle>User contributions</subtitle>
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		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Mapmodels&amp;diff=930</id>
		<title>Mapmodels</title>
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				<updated>2010-08-13T01:08:11Z</updated>
		
		<summary type="html">&lt;p&gt;Pizzalover101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cube 2 engine can support md2, md3, md5 and obj model formats. Loading them is explained here.&lt;br /&gt;
&lt;br /&gt;
=In game=&lt;br /&gt;
==How to add them==&lt;br /&gt;
To add a mapmodel, select the place you want it to be, then hit F1 (in FPS, SSP or MovieCube), or go to the main menu, then to mapmodels, and then choose your mapmodel.&lt;br /&gt;
&lt;br /&gt;
==How to set trigger types==&lt;br /&gt;
Click on a model&lt;br /&gt;
Press F3&lt;br /&gt;
Select your trigger type&lt;br /&gt;
==How to assign a trigger alias==&lt;br /&gt;
&lt;br /&gt;
to make a trigger do more than open a few doors or disappear, an alias containing a trigger script is needed, this script can house anything from tests, to variable modification, to menu spawning, to even changing the map&lt;br /&gt;
&lt;br /&gt;
the syntax is level_trigger_%i, %i is substituted for the 4th attribute of mapmodels&lt;br /&gt;
&lt;br /&gt;
=configuration=&lt;br /&gt;
==model configuration files==&lt;br /&gt;
&lt;br /&gt;
==map configuration==&lt;br /&gt;
&lt;br /&gt;
to add a custom mapmodel into your map, simply use the mmodel command to load the model, eg&lt;br /&gt;
&lt;br /&gt;
/mmodel rc&lt;br /&gt;
&lt;br /&gt;
from version 2.3, per map model listings are generates, if you wish to edit them manually, open the -art.cfg file for your map&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
*[[map_config|Map Configuration]]&lt;/div&gt;</summary>
		<author><name>Pizzalover101</name></author>	</entry>

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