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		<id>https://www.sandboxgamemaker.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ramon+turner</id>
		<title>Platinum Arts Sandbox Free 3D Game Maker - User contributions [en]</title>
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		<updated>2026-05-02T23:51:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Cooperative_Editing&amp;diff=1267</id>
		<title>Cooperative Editing</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Cooperative_Editing&amp;diff=1267"/>
				<updated>2011-06-30T10:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ramon turner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide that requires some knowledge of networks.  Please make sure you meet the following criteria before engaging in a coop edit:&lt;br /&gt;
* You know where the program was installed.&lt;br /&gt;
* You prefer to help create interesting work and help out instead of destroying other people&amp;#039;s work.  There is no undo in Coop edit so edit responsibly.&lt;br /&gt;
&lt;br /&gt;
== Quick Windows Guide (see below for more extensive info) ==&lt;br /&gt;
&lt;br /&gt;
Click server.bat in your Sandbox folder. That is the server. Then load up Sandbox. You can connect to your own server by typing /connect localhost in the console, which you access by hitting the ` key above tab. Your friends will have to type /connect YOURIP (for example /connect 255.255.255.255) in their versions of Sandbox. To put the server into coopedit mode you&amp;#039;ll have to load a map like this /coop house or /coop village for example. To quickly find your ip you can go to sites like this [http://whatismyip.com/].  If you have a router you might need to forward 28785 and 28786 UDP.&lt;br /&gt;
&lt;br /&gt;
NOTE: you can use /lanconnect to connect to a local server on your LAN. you can use the server browser as well, as it defaults to scanning your LAN for servers. If the server is external, see the above, or look further below for more detail.&lt;br /&gt;
&lt;br /&gt;
=Starting the server=&lt;br /&gt;
&lt;br /&gt;
There are many arguments that can be passed to the client. The list is a brief overview of them&lt;br /&gt;
# -c sets the maximum amount of poeple you&amp;#039;ll allow to connect&lt;br /&gt;
# -i Sets the IP used for the server&lt;br /&gt;
# -m sets the masterserver&lt;br /&gt;
# -n sets the servername, as it&amp;#039;ll appear in guiservers&lt;br /&gt;
# -o sets whether mastermode 2 and 3 can be activated or not&lt;br /&gt;
# -p Sets a password for he who wants to take admin&lt;br /&gt;
# -u set the upstream bandwidth&lt;br /&gt;
# -d The standalone server executable automatically does this. but you can also run the game as a server if you add -d at the end&lt;br /&gt;
&lt;br /&gt;
==Linux==&lt;br /&gt;
&lt;br /&gt;
To start a linux server, it&amp;#039;s actually more effort than the other platforms. first open up a shell, least so you can monitor progress. I&amp;#039;ll assume you have little experience and will be quite verbose. You may need to see the Howto on [[Compiling_the_source_code|compiling the source]]&lt;br /&gt;
&lt;br /&gt;
# cd to where PAS is installed. eg cd ~/PlatinumArtsSandbox&lt;br /&gt;
# considering you compiled it yourself, type ./bin/native_server&lt;br /&gt;
# before hitting enter, add any arguments you want, eg ./bin/native_server -c8 -p&amp;quot;password&amp;quot; -n&amp;quot;Hirato is great&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You should get a few messages about the masterserver not replying etc, they can be ignored, just launch the client as well and you&amp;#039;re set for some multiplayer editing action.&lt;br /&gt;
&lt;br /&gt;
==Mac OSX==&lt;br /&gt;
&lt;br /&gt;
For some time now we have had no way to make a server on a &amp;#039;&amp;#039;&amp;#039;Mac&amp;#039;&amp;#039;&amp;#039;. Or so we had though..... To start a server on your handy macintosh  computer begin by starting up Terminal.app, the next step could be difficult for a few of you. Go to your Sandbox.app. Right click it and select &amp;#039;&amp;#039;Show Package Contents&amp;#039;&amp;#039;. Go to &amp;#039;&amp;#039;Contents&amp;gt;MacOS&amp;gt;sandbox&amp;#039;&amp;#039;&lt;br /&gt;
and drag the &amp;#039;&amp;#039;sandbox&amp;#039;&amp;#039; in the &amp;#039;&amp;#039;MacOS&amp;#039;&amp;#039; folder to the &amp;#039;&amp;#039;Terminal&amp;#039;&amp;#039; window. Your terminal window should now show the &amp;#039;&amp;#039;path&amp;#039;&amp;#039; to your sandbox.app source. ==Warning!== Do not put Sandbox.app on the terminal window or the server will &amp;#039;&amp;#039;&amp;#039;NOT&amp;#039;&amp;#039;&amp;#039; work! Also be sure not to delete the space on the end of the &amp;#039;&amp;#039;path&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Next&amp;#039;&amp;#039;&amp;#039; go to your server.bat file in the sandbox folder and open it in your favorite text editor(Not Word or even Text Edit! I would recommend Text-Wrangler it&amp;#039;s free and very easy to use). Now adjust the server settings to your likings and copy everything past the &amp;quot;bin\sandbox.exe &amp;quot; including the space in the No-Copy part. So what you copyed part should like is somthing like &amp;quot;-d -c4 %1 %2 %3 %4 %5&amp;quot; with any adjustments you made. Paste what you just copyed in the terminal window. Be sure you do not have your &amp;#039;&amp;#039;path&amp;#039;&amp;#039; touching your &amp;#039;&amp;#039;server settings&amp;#039;&amp;#039; Here is what mine looked like:&lt;br /&gt;
&amp;quot;/Applications/sandbox/sandbox.app/Contents/MacOS/sandbox -d -c4 %1 %2 %3 %4 %5&amp;quot; then hit enter when you have the &amp;#039;&amp;#039;path&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;server settings&amp;#039;&amp;#039; in the window. The server should now be started. You may now connect to your server at 127.0.0.1 using the /connect command. Enjoy your server! =D&lt;br /&gt;
&lt;br /&gt;
--[[User:Popinman32|Popinman32]] 14:36, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&lt;br /&gt;
How to up a windows coopedit server.  After you launch the server be sure to scroll down to the &amp;quot;connecting&amp;quot; section to learn how to connect to your server.&lt;br /&gt;
&lt;br /&gt;
# Open up &amp;#039;My Computer&amp;#039; and go to where you installed PAS, eg C:\Program Files\PlatinumArtsSandbox\&lt;br /&gt;
# To load a default server click server.bat&lt;br /&gt;
# To set server options right click server.bat, and click edit.  You should see notepad open with something similar to this.&lt;br /&gt;
##bin\sandbox.exe -d -c4 %1 %2 %3 %4 %5&lt;br /&gt;
# If you wish to set a password, or a name, add the appropriate -p and -n lines and then save eg &lt;br /&gt;
##bin\sandbox.exe -d -c4 -p&amp;quot;password&amp;quot; -n&amp;quot;Hirato Is great&amp;quot; %1 %2 %3 %4 %5&lt;br /&gt;
# After you&amp;#039;ve made the changes you want then click server.bat&lt;br /&gt;
&lt;br /&gt;
=Connecting=&lt;br /&gt;
&lt;br /&gt;
Now that you have succeeded in starting up your server, it&amp;#039;s time to get on there with some friend. PAS does not yet have a masterserver so the server gui will prove useless. Now depending on how you wish to connect, you have two methods. First enter the console by hitting the ` key, which is above tab.&lt;br /&gt;
&lt;br /&gt;
# type /connect ingame, eg /connect 127.0.0.1  Your friends will have to type /connect ip where ip is your ip address.  Example /connect 99.999.999.999  You can find your ip address by going here [http://whatismyip.com/]&lt;br /&gt;
# type /lanconnect ingame, this&amp;#039;ll connect to any server on the network&lt;br /&gt;
&lt;br /&gt;
Once in you can use T to talk to other players.&lt;br /&gt;
&lt;br /&gt;
Note, You cannot connect to servers that aren&amp;#039;t connected to your network, so the 192.168.0.0, 172.16.0.0 and 10.0.0.0 range of IPS are all you can connect to. You can connect to servers that aren&amp;#039;t in your network if you forward port 28785 in the UDP protocol. forwarding 28786 is also recommended, but that is used to communicate with the masterserver, and PAS has yet to receive one. Note only the server has to forward the ports for the connection to succeed. Port forwarding is often referred to as Pin Holing in certain guides.&lt;br /&gt;
&lt;br /&gt;
if you did forward the ports, and are finding some trouble connecting, check your iptables in linux, and your firewall settings in windows&lt;br /&gt;
&lt;br /&gt;
=Cooperative etiquette=&lt;br /&gt;
&lt;br /&gt;
Considering the people on the server behave and know what they&amp;#039;re doing, just follow the below rules to enjoy yourself. Not that we can do anything about them being broken of course&lt;br /&gt;
&lt;br /&gt;
* When connecting to a server, it&amp;#039;s considered polite to ask for the people to send the map so you can work on a current copy instead of wrecking someone&amp;#039;s work.&lt;br /&gt;
* Also don&amp;#039;t destroy someone else&amp;#039;s work.  If you&amp;#039;d like to change something already made just ask.&lt;br /&gt;
* Share your knowledge, this is the only way newbies learn new tricks&lt;br /&gt;
* Offer to help out, improve textures and correct mistakes and suggest improvements. The whole point of multiplayer collaborative editing is to build maps together.&lt;br /&gt;
* Avoid getting upset, not that there&amp;#039;s anything to throw a hissy fit at anyway, cept maybe for that cube that doesn&amp;#039;t want to turn into a pentagon&lt;br /&gt;
* DO NOT use the very smallest cubes to do big edits (use G+scroll in editmode to adjust)&lt;br /&gt;
[http://customcollegeessays.com/index.php college essay]&lt;/div&gt;</summary>
		<author><name>Ramon turner</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Contributing&amp;diff=1266</id>
		<title>Contributing</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Contributing&amp;diff=1266"/>
				<updated>2011-06-30T10:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ramon turner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Code=&lt;br /&gt;
&lt;br /&gt;
examples of code contributions&lt;br /&gt;
* bug fixes&lt;br /&gt;
* additional features&lt;br /&gt;
* cleanups&lt;br /&gt;
&lt;br /&gt;
if you&amp;#039;ve any of the above, send them to Hirato, the code will be included if he approves. He can be contacted through the [http://forum.sandboxgamemaker.com forums] (the PM system) or via [irc://irc.oftc.net/sandbox IRC] (the latter is recommended).&amp;lt;br&amp;gt;&lt;br /&gt;
If you desire any feedback on your code, post it in the &amp;quot;Show of Your Work in Progress&amp;quot; forum, and tag it with [patch] - eg &amp;quot;[patch]continuous jumping&amp;quot;, for a patch that makes you jump nonstop.&lt;br /&gt;
&lt;br /&gt;
If you lack any ideas of what to implement, should you wish to contribute in this way, there are various todo lists that should help you out&lt;br /&gt;
* http://www.svn.kids.platinumarts.net/32pas32/trunk/sandboxtodo.txt&lt;br /&gt;
* http://www.svn.kids.platinumarts.net/32pas32/trunk/src/rpggame/rpgtodo.txt&lt;br /&gt;
* http://www.svn.kids.platinumarts.net/32pas32/trunk/src/sspgame/ssptodo.txt&lt;br /&gt;
&lt;br /&gt;
Making several good patches, which are accepted, is a good way of convincing us you have what it takes to be on the development team.&lt;br /&gt;
&lt;br /&gt;
==Style==&lt;br /&gt;
The files in the engine and the respective game modules use slightly differing styles... The easiest way is simply to remain consistent with the style present in the file.&lt;br /&gt;
&lt;br /&gt;
===Braces===&lt;br /&gt;
&lt;br /&gt;
Braces are not indented and are to be placed on a new line (unless the statement in question is a one liner). Braces are not required inside switch statements. They are not required after if&amp;#039;s or else&amp;#039;s either, PROVIDED there&amp;#039;s only 1 statement following their invocation.&lt;br /&gt;
&lt;br /&gt;
===Indents===&lt;br /&gt;
&lt;br /&gt;
Indents are done either via Tabulators or 4 spaces. Make sure you know which style the files use, and that your text editor currently uses that style before modifying them. Hirato uses a size of 8 spaces for the Tabulators, mimicking him might help you identify the style in the files.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;things to indent&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The body within braces&lt;br /&gt;
* cases within a switch&lt;br /&gt;
* any lines beyond the first of a macro&lt;br /&gt;
* items after their respective if and else statements&lt;br /&gt;
&lt;br /&gt;
===One-liners===&lt;br /&gt;
&lt;br /&gt;
One liners are permitted, but only if they are short small and simple. If the length is in excess of 30 characters, you should consider just expanding it out instead.&lt;br /&gt;
&lt;br /&gt;
===Pointers===&lt;br /&gt;
&lt;br /&gt;
To help ease confusion, pointers are written C style. That is next to the variable name (char *string) instead of next to the type (char* string).&lt;br /&gt;
To those not in the know, char* string1, string2; does not declare two pointers, but a pointer and a character.&lt;br /&gt;
&lt;br /&gt;
===Whitespace===&lt;br /&gt;
&lt;br /&gt;
when declaring functions, there must be 1 empty line of whitespace between the end of the prior definition and the beginning of the new one. Variables and prototype definitions may be declared without any whitespace between each declaration. Provided they are grouped sensibly. It&amp;#039;s recommended that the code also be grouped into 2-10 line blocks which concentrate on a certain aspect to help with readability. A series of one liners may also be grouped without spaces between.&lt;br /&gt;
&lt;br /&gt;
==licensing==&lt;br /&gt;
&lt;br /&gt;
By sending in your code, YOU give US permission to relicense the code under the zlib/libpng license and include it as part of our source distribution(s), irregardless of the code&amp;#039;s original license. By extension, this means you&amp;#039;re NOT PERMITTED to REVOKE permission for us to use the code, should you decide you no longer wish for your code to be inside sandbox&lt;br /&gt;
&lt;br /&gt;
=Art=&lt;br /&gt;
&lt;br /&gt;
This category includes custom maps, models and textures. Just send them in, if they&amp;#039;re of acceptable quality, and of an acceptable license, we&amp;#039;ll add them right in.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also post them on the forums, we tend to look there occasionally, and the community would doubtlessly be excited to see what people are making/working on for sandbox&lt;br /&gt;
&lt;br /&gt;
==licenses==&lt;br /&gt;
&lt;br /&gt;
These are a listing of licenses we recommend for art assets included in sandbox.&lt;br /&gt;
&lt;br /&gt;
* Creative Commons - Attribution&lt;br /&gt;
* Creative Commons - Attribution + Share-Alike&lt;br /&gt;
* MIT/X11&lt;br /&gt;
* Public Domain&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Testing==&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb, there are &amp;#039;&amp;#039;&amp;#039;ALWAYS&amp;#039;&amp;#039;&amp;#039; bugs, if you&amp;#039;re up to it, just use sandbox as you normally would, and keep an eye out for any oddities, and put extra effort into trying to break things. Should something go wrong, give us the exact steps you took, and we&amp;#039;ll do out best to fix it. We recommend using the [[Development|SVN version]].&lt;br /&gt;
&lt;br /&gt;
See Also&lt;br /&gt;
* [[Development]]&lt;br /&gt;
* [[Bug reports]]&lt;br /&gt;
[http://essaywritingservices.org/prices.php write my paper]&lt;/div&gt;</summary>
		<author><name>Ramon turner</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Contact_The_Team&amp;diff=1265</id>
		<title>Contact The Team</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Contact_The_Team&amp;diff=1265"/>
				<updated>2011-06-30T10:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ramon turner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Interested in getting into contact with us?  Here are a few quick easy ways to do so :)&lt;br /&gt;
&lt;br /&gt;
== Developer Chatroom ==&lt;br /&gt;
&lt;br /&gt;
The easiest way of finding us is to join our developer chatroom.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:  KIDS MUST HAVE PARENTAL PERMISSION TO JOIN AND WE CANNOT BE RESPONSIBLE FOR THINGS SAID IN THERE. ALSO WE ARE FREQUENTLY IDLE IN THE CHATROOM WORKING ON SANDBOX, IF YOU EXPECT A RESPONSE PLEASE WAIT&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can simply [http://sandboxgamemaker.com/irc/irc.html click here] or if you already have an irc client it is [irc://irc.oftc.net/sandbox irc.OFTC.net #Sandbox]  In addition you can try our new [http://widget.mibbit.com/?settings=ca48890d9db5ad90e8d98c1d1d3ce14b&amp;amp;server=irc.oftc.net&amp;amp;channel=%23sandbox&amp;amp;noServerTab=false&amp;amp;autoConnect=true mibbit link].&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t want to use your webbrowser to connect to the chatroom, and instead want to use a standalone program, then you can use Xchat at http://silverex.org  This is the free version of xchat, as the main version of xchat has a 30 day trial.&amp;lt;br&amp;gt;&lt;br /&gt;
Instructions: &amp;lt;br&amp;gt;&lt;br /&gt;
1)In the xchat menu to go the network list &amp;lt;br&amp;gt;&lt;br /&gt;
2)Find OFTC or add irc.OFTC.net then select edit &amp;lt;br&amp;gt;&lt;br /&gt;
3) In favorite channels add #sandbox and set it to autoconnect &amp;lt;br&amp;gt;&lt;br /&gt;
4) With OFTC still highlighted, hit connect and join us :D &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forums ==&lt;br /&gt;
&lt;br /&gt;
Obviously we check this on a regular basis so feel free to post there. http://forum.sandboxgamemaker.com&lt;br /&gt;
&lt;br /&gt;
== E-mail ==&lt;br /&gt;
&lt;br /&gt;
You can contact us at PlatinumArts@gmail.com  PLEASE NO TECHNICAL SUPPORT QUESTIONS.  PLACE TECHNICAL SUPPORT QUESTIONS IN THE FORUM OR CHATROOM&lt;br /&gt;
&lt;br /&gt;
[http://essaywritingservices.org/prices.php write my essay]&lt;/div&gt;</summary>
		<author><name>Ramon turner</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Brainstorming_area&amp;diff=1264</id>
		<title>Brainstorming area</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Brainstorming_area&amp;diff=1264"/>
				<updated>2011-06-30T10:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ramon turner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SVN Information&lt;br /&gt;
http://svnrpg.kids.platinumarts.net/kidsrpg&lt;br /&gt;
&lt;br /&gt;
== Ideas For The Kid Friendly RPG ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WORKING TITLE:&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
The Exciting Adventures Of Master Chef Ogro - Fruits and Vegetables Extraordinaire&lt;br /&gt;
  &lt;br /&gt;
(Previous - Master Chef Ogro The Vegetable Crusader) (Produce Extraordinaire?)&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Main Goals&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
* Try to keep it E for Engorged with cake&lt;br /&gt;
* Use a cel shader for a cartoony look&lt;br /&gt;
* Keep it grade school friendly if possible&lt;br /&gt;
&lt;br /&gt;
Main Objective - Stop evil village (Evil Chef/monster) from destroying all produce and filling the world with his unhealthy cakes&lt;br /&gt;
&lt;br /&gt;
Secondary Objective - Find and save the rare produce.&lt;br /&gt;
&lt;br /&gt;
Tertiary Objective - Increase your culinary skills by using and upgrading various kitchen utensils and foods&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Gameplay concepts&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Finding rare Super Squash gives adds to your health bar (like a heart container)&lt;br /&gt;
* Certain produce grants certain abilities such as running fast, flying, taming creatures such as a dragon, super jump, super health? etc&lt;br /&gt;
* &amp;quot;bad&amp;quot; produce when thrown at an enemy will have a certain effect, freeze, slow, sleep, run away, stop time?&lt;br /&gt;
*  Magic bag of replication - serves kind of like mana for the fruit &amp;quot;spells&amp;quot;.  &lt;br /&gt;
*  Food sling that can be upgraded? Enhances the effects of the fruit? or how about it holds a certain amount of fruit&lt;br /&gt;
*  Melee produce?&lt;br /&gt;
* Getting back part of recipes (completing the level)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Puzzles&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
*  Use the thrill of being chased, jumping.&lt;br /&gt;
*  Idea of various mini games to proceed to the next room &lt;br /&gt;
*  Timers for certain puzzles&lt;br /&gt;
*  Simple running with obstacles - http://www.albinoblacksheep.com/games/run   is a great example&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*  Having different weapons, such as a long carrot, spatula, 2 pots connected by string cheese (nun chucks, cheese chucks? HEHEHE) &lt;br /&gt;
*  The more you use a weapon the better you get at it and the stronger it is. and more combos?&lt;br /&gt;
*  Not all weapons work on every bad guy, some are better than others&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Creatures&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
* They are attracted to the super squash and try to eat it.  If they eat it all you are sent back to your last &amp;quot;regrow center&amp;quot; to regrow the squash.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monster types&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* butterfly&lt;br /&gt;
* bear&lt;br /&gt;
* dragon&lt;br /&gt;
* cabbage golem&lt;br /&gt;
* wolf&lt;br /&gt;
* elf dude&lt;br /&gt;
* snake dragon&lt;br /&gt;
* goblin&lt;br /&gt;
* horse?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prototype level&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
- Farm where there is a nearby cave and you need to find a special fruit.  &lt;br /&gt;
- Save it from a rock golem boss and his minions that want to squish all the produce and destroy the special fruit.&lt;br /&gt;
- Instead of &amp;quot;coins&amp;quot; or &amp;quot;currency&amp;quot; you barter with a special fruit called funny fruit.  &lt;br /&gt;
- You can collect them all over the world and trade them in for other fruit and items.&lt;br /&gt;
- You can tame animals and use them to run you to places faster.&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
&lt;br /&gt;
IN THE LAND OF ORGRAREA(org rare re a)&lt;br /&gt;
&lt;br /&gt;
UPDATE: There is an evil king who is trying to get the people of the land of Ograria fat by feeding them cake (launching it with catapults?).  He wants to get them fat so that they will be unable to resist his attempts to take over Ograria so that he can have all the delicious vegetables for himself.  He has created a master chef of his own called Shadow Ogro.  Shadow Ogro can harness the power of rotten produce to create produce monsters which are going around trying to terrorize the populace and take their super squash and valuable produce.  The Evil King and Shadow Ogro want to make people scared to eat vegetables so that they will eat his cake. Ogro, Master Chef for the King of Ograria is not about to let this happen and wants to restore the joys of eating produce for everyone and stop this unhealthy take over.  Also he might have a &amp;quot;Chefress&amp;quot; who gets kidnapped.&lt;br /&gt;
&lt;br /&gt;
(olderconcept)&amp;lt;br&amp;gt;&lt;br /&gt;
On his way to a cooking contest. Master chef ogro has his major ingredients for the contest stolen by some wild animals. He has to find his taken ingredients from the animals while keeping his own ingredients he still has safe. The bad chef stole a secret recipe to the best tasting food in the world. Even worse he turned the recipe against Chef Ogro and is using cake instead of vegetables to help make monsters and continue to take over the world. Ogro has to get the pieces of the recipe back while still stopping the bad chef from taking over the world with his cake.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brainstorming area&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Adding Jokes (joke npc?) and Joke magic, jokes that are so corny they do damage to the produce creations.  Here is an example of corny jokes:&lt;br /&gt;
http://www.geocities.com/meshki123/vjokes.htm &amp;lt;br&amp;gt;&lt;br /&gt;
Ideas for it: &amp;lt;br&amp;gt;&lt;br /&gt;
Jokes about certain produce do more &amp;quot;damage&amp;quot; to it?&lt;br /&gt;
Find different jokes to combine them to make one super joke that is a spell?&lt;br /&gt;
&lt;br /&gt;
melee - Vegetable extractor - different lvls, upgrades, new ones found &amp;lt;br&amp;gt;&lt;br /&gt;
strong pump: slow to pump but massive extracting &amp;lt;br&amp;gt;&lt;br /&gt;
fast pump: not much extracting but quick extraction action &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells - vegetable &amp;lt;br&amp;gt;&lt;br /&gt;
starfruit - shoots starfruit energy&lt;br /&gt;
&lt;br /&gt;
Map Ideas:&lt;br /&gt;
Spiral going either up or down with monsters attacking you on the way down. Having to not get hit by the flying monkeys trying to get your squash. If hit you need to chase it down and get your super squash. &lt;br /&gt;
&lt;br /&gt;
Sleeping Animals that you have to get past them to get super squash.&lt;br /&gt;
&lt;br /&gt;
Dragon Riding&lt;br /&gt;
&lt;br /&gt;
Glitch World!!! A weird messed up world where you sometimes get teleported to the object is to get the super squash/recipe bit and return to the regular world.&lt;br /&gt;
&lt;br /&gt;
*******CONCEPT OF CHARACTERS**********&lt;br /&gt;
&lt;br /&gt;
******OGRO******&lt;br /&gt;
*Has a white shirt(chef coat)&lt;br /&gt;
*Has a pot on his head&lt;br /&gt;
*various cooking instruments used as armor such as (pots, pans, bowls,Table cloth cape,&lt;br /&gt;
&lt;br /&gt;
******Evil Chef ****&lt;br /&gt;
&lt;br /&gt;
*Black apron&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
*********Shadow Ogro******&lt;br /&gt;
&lt;br /&gt;
* Same as Ogro except black colored like a shadow.&lt;br /&gt;
&lt;br /&gt;
[http://essaywritingservices.org/index.php essay writing service]&lt;/div&gt;</summary>
		<author><name>Ramon turner</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Adding_Models_to_Sandbox&amp;diff=1263</id>
		<title>Adding Models to Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Adding_Models_to_Sandbox&amp;diff=1263"/>
				<updated>2011-06-30T10:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ramon turner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Adding Models to Sandbox ==&lt;br /&gt;
&lt;br /&gt;
===Creating Your Own Models===&lt;br /&gt;
Interested in creating your own models and characters?  We recommend using the free modeling tool [http://www.blender.org/ Blender]. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blender Tutorials&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
[http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D Noob To Pro] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wings3D Tutorials&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wings3D_to_Sandbox_flash_tutorials]]&lt;br /&gt;
&lt;br /&gt;
===Adding Your Model To Sandbox===&lt;br /&gt;
Sandbox supports .md2, .md3, .obj, .md5, .smd, and .iqm model formats.&lt;br /&gt;
&lt;br /&gt;
For characters you should export as an md5.  For static models .md3 and md5 are fine.  For additional information on the models and commands that can be used with them, please see the [http://sauerbraten.org/docs/models.html Model Reference Guide]&lt;br /&gt;
&lt;br /&gt;
===Exporting md3 models from Blender to Sandbox===&lt;br /&gt;
=====[http://forum.sandboxgamemaker.com/viewtopic.php?f=24&amp;amp;t=807 Daniel_San&amp;#039;s Tutorial (Recommended) - Forum Link With Pictures]=====&lt;br /&gt;
&lt;br /&gt;
=====Alternative Tutorial (OLDER)=====&lt;br /&gt;
&lt;br /&gt;
[http://cube.wikispaces.com/MD3+Export+From+Blender+Tutorial Old Tutorial]&lt;br /&gt;
&lt;br /&gt;
Blender 2.47 (and 2.48?) guide (more up to date steps for 1 &amp;amp; 2)&lt;br /&gt;
&lt;br /&gt;
1. First you need to download this zip file:&lt;br /&gt;
[http://johnny3d.promail.ca/wikitut/blendermd3_updated.zip]&lt;br /&gt;
&lt;br /&gt;
You need to extract that zip into your Blender scripts folder.  For me the pathname is:&lt;br /&gt;
Program Files\Blender Foundation\Blender\.blender\scripts&lt;br /&gt;
&lt;br /&gt;
Notice the .blender, that means it is a hidden folder, so you need to make sure you can see hidden folders (or even just try to paste that path in the file browser).&lt;br /&gt;
&lt;br /&gt;
Now load up blender and make sure you see .md3 as an export format.  If you see it in there then you are all set to follow the next steps and eventually export the model. &lt;br /&gt;
&lt;br /&gt;
2.  Next we and UV map it.  Hit tab for Edit Mode.  In the &amp;quot;Mesh&amp;quot; menu click new next to UV Texture.  Make the name skin.jpg  Click A to make sure the cube is selected.  Then click U and select Unwrap Smart Projections&lt;br /&gt;
&lt;br /&gt;
3.  Now we convert to triangles.  Make sure you have everything selected still with A and that you are still in edit mode. Press SPACEBAR and go to EDIT -&amp;gt; FACES -&amp;gt; CONVERT TO TRIANGLES&lt;br /&gt;
&lt;br /&gt;
4.  Models must face east (Roate -90 degrees)&lt;br /&gt;
&lt;br /&gt;
5.  Follow the rest of the old tutorial linked at the top.  Mainly, you need to export it now as an md3 and make a md3.cfg for it.  You can look at the md3.cfg of other models to get an idea of what goes in there.&lt;br /&gt;
&lt;br /&gt;
Exporting animated md3 models from Blender [http://cube.wikispaces.com/Blender+Animated+Md3+Export]&lt;br /&gt;
&lt;br /&gt;
[http://cvresumewritingservices.org/ resume writing services]&lt;/div&gt;</summary>
		<author><name>Ramon turner</name></author>	</entry>

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