<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.sandboxgamemaker.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robertl</id>
		<title>Platinum Arts Sandbox Free 3D Game Maker - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.sandboxgamemaker.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robertl"/>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Special:Contributions/Robertl"/>
		<updated>2026-05-03T03:06:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1098</id>
		<title>Map Editing Basics</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1098"/>
				<updated>2011-01-13T08:24:15Z</updated>
		
		<summary type="html">&lt;p&gt;Robertl: /* Map Editing Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Video to Get you Started ==&lt;br /&gt;
Here is a video tutorial: [http://www.youtube.com/watch?v=g44Ww2bg2_E YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note:&amp;lt;/font&amp;gt; The video is hosted on youtube which might have content not appropriate for kids.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Press Spacebar to jump&lt;br /&gt;
Use the arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039; for movement.&lt;br /&gt;
&lt;br /&gt;
== Editing your map (Edit Mode) ==&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; to enter edit mode!  Select an area of land with your mouse, dragging with the left mouse button or clicking with the right mouse button.  Then use your mouse wheel to edit what you have selected!  Click E again to return to world mode and walk around in your creation.&lt;br /&gt;
&lt;br /&gt;
== Using the all powerful menu ==&lt;br /&gt;
Hit the &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; key to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!  Make sure you are in edit mode if you want to see all of the options!&lt;br /&gt;
&lt;br /&gt;
== Heightmap Mode ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; to enter heightmap mode.  You can have an area selected then scroll the mousewheel to make hills and mountains if you want to make sure it doesn&amp;#039;t mess up other parts of your map.  You don&amp;#039;t need an area to use heightmap, just hit H and scroll the mousewheel.&lt;br /&gt;
&lt;br /&gt;
== Ramps/angles ==&lt;br /&gt;
Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from.  You should see white boxes being formed as you drag.  Then scroll the mouse wheel forward until you have your desired angle.&lt;br /&gt;
&lt;br /&gt;
== To Make Water, Lava, and Other Materials ==&lt;br /&gt;
=== 1st Method ===&lt;br /&gt;
Create a hole or area to put the water into.  Use the right mouse button to select the area to fill with water.  You can use &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to then add in the water or use &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to get into the console and type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt;.&lt;br /&gt;
=== 2nd Method ===&lt;br /&gt;
Select where you want the water and click &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to use the material menu or then hit &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to enter the console.  Type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt; then &amp;#039;&amp;#039;&amp;#039;ENTER&amp;#039;&amp;#039;&amp;#039;.  Then scroll forward on the mousewheel.  To make deeper patches of water use &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + mousewheel to increase the grid size and then use the editmat command.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
Enter [[#Editing your map (Edit Mode)|edit mode]] and select where you want the model to be placed.  Then hit &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to enter the menu then select &amp;quot;new mapmodel&amp;quot;  A simple way to duplicate the models fast is to select a created model and hit &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;.  Then select where you want the new one and hit &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== To Save Your Map ==&lt;br /&gt;
Use the [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) then type &amp;lt;code&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; is the name of your map&lt;br /&gt;
Your Map will be saved in the Packages/Base folder.  Save often!!&lt;br /&gt;
&lt;br /&gt;
== Loading Your Saved Map ==&lt;br /&gt;
Use the  [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; then type &amp;lt;code&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;. &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;,of course, is whatever you named your map when you saved it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039; ! You might want to convert the image to a different filetype using a free program such as [http://www.irfanview.com/ irfanview] or [http://www.gimp.org/ The Gimp] since screenshots are saved in bmp which are big in size.&lt;br /&gt;
&lt;br /&gt;
== Changing Gravity and the Jump Value ==&lt;br /&gt;
&lt;br /&gt;
The commands have changed to /setgravity and /jumpvelocity, just to avoid any funny stuff with the code in 2.1&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter gravity and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter jumpvel and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
== Important Keys Cheatsheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to jump&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to move&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Texture Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Material Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Skybox Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to switch into and out of edit mode.  Click on what you want to edit - You can drag the mouse to select more area.Use the mousewheel to push and pull your selection.  Hit the Jump key to deselect (default Spacebar)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change textures&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull a corner&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull all 4 corners at once&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to rotate&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change the grid size&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;enters heightmap mode.  Select a created block and scroll the mouse wheel (doesn&amp;#039;t work in COOP, there has been no luck in changing it)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to undo one step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to redo a step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;copy&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;paste&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;turns on fullbright, easy way to see models properly (must be in edit mode)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;mirror relative to the side of the white box&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Takes a screenshot&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Backspace&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;deletes an entity, if an entity isn&amp;#039;t selected, it&amp;#039;ll just delete the geometry, that&amp;#039;s the cubes and materials&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; (period)&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;edits an entity (select the entity and press to change values)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the command prompt&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;shift&amp;gt;&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;toggles a setting that&amp;#039;ll allow you to texture all the faces of a cube&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;shift&amp;gt;&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;switches between wireframe colors.&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Command Prompt Entries ===&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Save your map (Change &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; to what you want to save as)&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Loads the map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; (Type &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; and hit &amp;#039;&amp;#039;&amp;#039;TAB&amp;#039;&amp;#039;&amp;#039; to scroll available maps.)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;editmap water&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Creates water when you forward scroll&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a complete reference of commands refer to the [http://sandboxgamemaker.com/platinumartssandboxeditref.html Editing Reference Guide].&lt;/div&gt;</summary>
		<author><name>Robertl</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1097</id>
		<title>Map Editing Basics</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1097"/>
				<updated>2011-01-13T08:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Robertl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Map Editing Basics =&lt;br /&gt;
&lt;br /&gt;
== Video to Get you Started ==&lt;br /&gt;
Here is a video tutorial: [http://www.youtube.com/watch?v=g44Ww2bg2_E YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note:&amp;lt;/font&amp;gt; The video is hosted on youtube which might have content not appropriate for kids.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Press Spacebar to jump&lt;br /&gt;
Use the arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039; for movement.&lt;br /&gt;
&lt;br /&gt;
== Editing your map (Edit Mode) ==&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; to enter edit mode!  Select an area of land with your mouse, dragging with the left mouse button or clicking with the right mouse button.  Then use your mouse wheel to edit what you have selected!  Click E again to return to world mode and walk around in your creation.&lt;br /&gt;
&lt;br /&gt;
== Using the all powerful menu ==&lt;br /&gt;
Hit the &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; key to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!  Make sure you are in edit mode if you want to see all of the options!&lt;br /&gt;
&lt;br /&gt;
== Heightmap Mode ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; to enter heightmap mode.  You can have an area selected then scroll the mousewheel to make hills and mountains if you want to make sure it doesn&amp;#039;t mess up other parts of your map.  You don&amp;#039;t need an area to use heightmap, just hit H and scroll the mousewheel.&lt;br /&gt;
&lt;br /&gt;
== Ramps/angles ==&lt;br /&gt;
Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from.  You should see white boxes being formed as you drag.  Then scroll the mouse wheel forward until you have your desired angle.&lt;br /&gt;
&lt;br /&gt;
== To Make Water, Lava, and Other Materials ==&lt;br /&gt;
=== 1st Method ===&lt;br /&gt;
Create a hole or area to put the water into.  Use the right mouse button to select the area to fill with water.  You can use &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to then add in the water or use &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to get into the console and type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt;.&lt;br /&gt;
=== 2nd Method ===&lt;br /&gt;
Select where you want the water and click &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to use the material menu or then hit &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to enter the console.  Type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt; then &amp;#039;&amp;#039;&amp;#039;ENTER&amp;#039;&amp;#039;&amp;#039;.  Then scroll forward on the mousewheel.  To make deeper patches of water use &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + mousewheel to increase the grid size and then use the editmat command.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
Enter [[#Editing your map (Edit Mode)|edit mode]] and select where you want the model to be placed.  Then hit &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to enter the menu then select &amp;quot;new mapmodel&amp;quot;  A simple way to duplicate the models fast is to select a created model and hit &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;.  Then select where you want the new one and hit &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== To Save Your Map ==&lt;br /&gt;
Use the [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) then type &amp;lt;code&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; is the name of your map&lt;br /&gt;
Your Map will be saved in the Packages/Base folder.  Save often!!&lt;br /&gt;
&lt;br /&gt;
== Loading Your Saved Map ==&lt;br /&gt;
Use the  [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; then type &amp;lt;code&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;. &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;,of course, is whatever you named your map when you saved it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039; ! You might want to convert the image to a different filetype using a free program such as [http://www.irfanview.com/ irfanview] or [http://www.gimp.org/ The Gimp] since screenshots are saved in bmp which are big in size.&lt;br /&gt;
&lt;br /&gt;
== Changing Gravity and the Jump Value ==&lt;br /&gt;
&lt;br /&gt;
The commands have changed to /setgravity and /jumpvelocity, just to avoid any funny stuff with the code in 2.1&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter gravity and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter jumpvel and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
== Important Keys Cheatsheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to jump&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to move&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Texture Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Material Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Skybox Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to switch into and out of edit mode.  Click on what you want to edit - You can drag the mouse to select more area.Use the mousewheel to push and pull your selection.  Hit the Jump key to deselect (default Spacebar)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change textures&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull a corner&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull all 4 corners at once&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to rotate&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change the grid size&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;enters heightmap mode.  Select a created block and scroll the mouse wheel (doesn&amp;#039;t work in COOP, there has been no luck in changing it)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to undo one step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to redo a step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;copy&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;paste&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;turns on fullbright, easy way to see models properly (must be in edit mode)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;mirror relative to the side of the white box&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Takes a screenshot&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Backspace&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;deletes an entity, if an entity isn&amp;#039;t selected, it&amp;#039;ll just delete the geometry, that&amp;#039;s the cubes and materials&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; (period)&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;edits an entity (select the entity and press to change values)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the command prompt&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;shift&amp;gt;&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;toggles a setting that&amp;#039;ll allow you to texture all the faces of a cube&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;shift&amp;gt;&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;switches between wireframe colors.&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Command Prompt Entries ===&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Save your map (Change &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; to what you want to save as)&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Loads the map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; (Type &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; and hit &amp;#039;&amp;#039;&amp;#039;TAB&amp;#039;&amp;#039;&amp;#039; to scroll available maps.)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;editmap water&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Creates water when you forward scroll&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a complete reference of commands refer to the [http://sandboxgamemaker.com/platinumartssandboxeditref.html Editing Reference Guide].&lt;/div&gt;</summary>
		<author><name>Robertl</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1096</id>
		<title>Map Editing Basics</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1096"/>
				<updated>2011-01-13T08:04:29Z</updated>
		
		<summary type="html">&lt;p&gt;Robertl: /* Map Editing Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Video to Get you Started ==&lt;br /&gt;
Here is a video tutorial: [http://www.youtube.com/watch?v=g44Ww2bg2_E YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note:&amp;lt;/font&amp;gt; The video is hosted on youtube which might have content not appropriate for kids.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Press Spacebar to jump&lt;br /&gt;
Use the arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039; for movement.&lt;br /&gt;
&lt;br /&gt;
== Editing your map (Edit Mode) ==&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; to enter edit mode!  Select an area of land with your mouse, dragging with the left mouse button or clicking with the right mouse button.  Then use your mouse wheel to edit what you have selected!  Click E again to return to world mode and walk around in your creation.&lt;br /&gt;
&lt;br /&gt;
== Using the all powerful menu ==&lt;br /&gt;
Hit the &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; key to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!  Make sure you are in edit mode if you want to see all of the options!&lt;br /&gt;
&lt;br /&gt;
== Heightmap Mode ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; to enter heightmap mode.  You can have an area selected then scroll the mousewheel to make hills and mountains if you want to make sure it doesn&amp;#039;t mess up other parts of your map.  You don&amp;#039;t need an area to use heightmap, just hit H and scroll the mousewheel.&lt;br /&gt;
&lt;br /&gt;
== Ramps/angles ==&lt;br /&gt;
Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from.  You should see white boxes being formed as you drag.  Then scroll the mouse wheel forward until you have your desired angle.&lt;br /&gt;
&lt;br /&gt;
== To Make Water, Lava, and Other Materials ==&lt;br /&gt;
=== 1st Method ===&lt;br /&gt;
Create a hole or area to put the water into.  Use the right mouse button to select the area to fill with water.  You can use &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to then add in the water or use &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to get into the console and type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt;.&lt;br /&gt;
=== 2nd Method ===&lt;br /&gt;
Select where you want the water and click &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to use the material menu or then hit &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to enter the console.  Type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt; then &amp;#039;&amp;#039;&amp;#039;ENTER&amp;#039;&amp;#039;&amp;#039;.  Then scroll forward on the mousewheel.  To make deeper patches of water use &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + mousewheel to increase the grid size and then use the editmat command.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
Enter [[#Editing your map (Edit Mode)|edit mode]] and select where you want the model to be placed.  Then hit &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to enter the menu then select &amp;quot;new mapmodel&amp;quot;  A simple way to duplicate the models fast is to select a created model and hit &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;.  Then select where you want the new one and hit &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== To Save Your Map ==&lt;br /&gt;
Use the [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) then type &amp;lt;code&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; is the name of your map&lt;br /&gt;
Your Map will be saved in the Packages/Base folder.  Save often!!&lt;br /&gt;
&lt;br /&gt;
== Loading Your Saved Map ==&lt;br /&gt;
Use the  [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; then type &amp;lt;code&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;. &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;,of course, is whatever you named your map when you saved it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039; ! You might want to convert the image to a different filetype using a free program such as [http://www.irfanview.com/ irfanview] or [http://www.gimp.org/ The Gimp] since screenshots are saved in bmp which are big in size.&lt;br /&gt;
&lt;br /&gt;
== Changing Gravity and the Jump Value ==&lt;br /&gt;
&lt;br /&gt;
The commands have changed to /setgravity and /jumpvelocity, just to avoid any funny stuff with the code in 2.1&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter gravity and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter jumpvel and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
== Important Keys Cheatsheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to jump&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to move&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Texture Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Material Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Skybox Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to switch into and out of edit mode.  Click on what you want to edit - You can drag the mouse to select more area.Use the mousewheel to push and pull your selection.  Hit the Jump key to deselect (default Spacebar)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change textures&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull a corner&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull all 4 corners at once&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to rotate&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change the grid size&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;enters heightmap mode.  Select a created block and scroll the mouse wheel (doesn&amp;#039;t work in COOP, there has been no luck in changing it)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to undo one step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to redo a step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;copy&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;paste&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;turns on fullbright, easy way to see models properly (must be in edit mode)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;mirror relative to the side of the white box&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Takes a screenshot&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Backspace&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;deletes an entity, if an entity isn&amp;#039;t selected, it&amp;#039;ll just delete the geometry, that&amp;#039;s the cubes and materials&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; (period)&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;edits an entity (select the entity and press to change values)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the command prompt&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;toggles a setting that&amp;#039;ll allow you to texture all the faces of a cube&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;7&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&lt;br /&gt;
* switches between a black outline, and off.&lt;br /&gt;
* in 2.2, it&amp;#039;ll cycle through a set of preset colours that can easily be changed and extended&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Command Prompt Entries ===&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Save your map (Change mapname to what you want to save as)&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Loads the map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; (Type &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; and hit &amp;#039;&amp;#039;&amp;#039;TAB&amp;#039;&amp;#039;&amp;#039; to scroll available maps.)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;editmap water&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Creates water when you forward scroll&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a complete reference of commands refer to the [http://sandboxgamemaker.com/platinumartssandboxeditref.html Editing Reference Guide].&lt;/div&gt;</summary>
		<author><name>Robertl</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1095</id>
		<title>Map Editing Basics</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1095"/>
				<updated>2011-01-13T08:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Robertl: Added WikiMedia markup and turned key reference into an HTML table.  Added real links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Map Editing Basics =&lt;br /&gt;
&lt;br /&gt;
== Video to Get you Started ==&lt;br /&gt;
Here is a video tutorial: [http://www.youtube.com/watch?v=g44Ww2bg2_E YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note:&amp;lt;/font&amp;gt; The video is hosted on youtube which might have content not appropriate for kids.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Press Spacebar to jump&lt;br /&gt;
Use the arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039; for movement.&lt;br /&gt;
&lt;br /&gt;
== Editing your map (Edit Mode) ==&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; to enter edit mode!  Select an area of land with your mouse, dragging with the left mouse button or clicking with the right mouse button.  Then use your mouse wheel to edit what you have selected!  Click E again to return to world mode and walk around in your creation.&lt;br /&gt;
&lt;br /&gt;
== Using the all powerful menu ==&lt;br /&gt;
Hit the &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; key to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!  Make sure you are in edit mode if you want to see all of the options!&lt;br /&gt;
&lt;br /&gt;
== Heightmap Mode ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; to enter heightmap mode.  You can have an area selected then scroll the mousewheel to make hills and mountains if you want to make sure it doesn&amp;#039;t mess up other parts of your map.  You don&amp;#039;t need an area to use heightmap, just hit H and scroll the mousewheel.&lt;br /&gt;
&lt;br /&gt;
== Ramps/angles ==&lt;br /&gt;
Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from.  You should see white boxes being formed as you drag.  Then scroll the mouse wheel forward until you have your desired angle.&lt;br /&gt;
&lt;br /&gt;
== To Make Water, Lava, and Other Materials ==&lt;br /&gt;
=== 1st Method ===&lt;br /&gt;
Create a hole or area to put the water into.  Use the right mouse button to select the area to fill with water.  You can use &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to then add in the water or use &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to get into the console and type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt;.&lt;br /&gt;
=== 2nd Method ===&lt;br /&gt;
Select where you want the water and click &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to use the material menu or then hit &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to enter the console.  Type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt; then &amp;#039;&amp;#039;&amp;#039;ENTER&amp;#039;&amp;#039;&amp;#039;.  Then scroll forward on the mousewheel.  To make deeper patches of water use &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + mousewheel to increase the grid size and then use the editmat command.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
Enter [[#Editing your map (Edit Mode)|edit mode]] and select where you want the model to be placed.  Then hit &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to enter the menu then select &amp;quot;new mapmodel&amp;quot;  A simple way to duplicate the models fast is to select a created model and hit &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;.  Then select where you want the new one and hit &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== To Save Your Map ==&lt;br /&gt;
Use the [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) then type &amp;lt;code&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; is the name of your map&lt;br /&gt;
Your Map will be saved in the Packages/Base folder.  Save often!!&lt;br /&gt;
&lt;br /&gt;
== Loading Your Saved Map ==&lt;br /&gt;
Use the  [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; then type &amp;lt;code&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;. &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;,of course, is whatever you named your map when you saved it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039; ! You might want to convert the image to a different filetype using a free program such as [http://www.irfanview.com/ irfanview] or [http://www.gimp.org/ The Gimp] since screenshots are saved in bmp which are big in size.&lt;br /&gt;
&lt;br /&gt;
== Changing Gravity and the Jump Value ==&lt;br /&gt;
&lt;br /&gt;
The commands have changed to /setgravity and /jumpvelocity, just to avoid any funny stuff with the code in 2.1&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter gravity and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter jumpvel and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
== Important Keys Cheatsheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to jump&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to move&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Texture Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Material Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Skybox Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to switch into and out of edit mode.  Click on what you want to edit - You can drag the mouse to select more area.Use the mousewheel to push and pull your selection.  Hit the Jump key to deselect (default Spacebar)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change textures&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull a corner&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull all 4 corners at once&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to rotate&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change the grid size&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;enters heightmap mode.  Select a created block and scroll the mouse wheel (doesn&amp;#039;t work in COOP, there has been no luck in changing it)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to undo one step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to redo a step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;copy&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;paste&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;turns on fullbright, easy way to see models properly (must be in edit mode)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;mirror relative to the side of the white box&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Takes a screenshot&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Backspace&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;deletes an entity, if an entity isn&amp;#039;t selected, it&amp;#039;ll just delete the geometry, that&amp;#039;s the cubes and materials&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; (period)&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;edits an entity (select the entity and press to change values)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the command prompt&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;toggles a setting that&amp;#039;ll allow you to texture all the faces of a cube&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;7&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;&lt;br /&gt;
* switches between a black outline, and off.&lt;br /&gt;
* in 2.2, it&amp;#039;ll cycle through a set of preset colours that can easily be changed and extended&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Command Prompt Entries ===&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Save your map (Change mapname to what you want to save as)&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Loads the map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; (Type &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; and hit &amp;#039;&amp;#039;&amp;#039;TAB&amp;#039;&amp;#039;&amp;#039; to scroll available maps.)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;editmap water&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Creates water when you forward scroll&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a complete reference of commands refer to the [http://sandboxgamemaker.com/platinumartssandboxeditref.html Editing Reference Guide].&lt;/div&gt;</summary>
		<author><name>Robertl</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Mapping_Taboos&amp;diff=1093</id>
		<title>Mapping Taboos</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Mapping_Taboos&amp;diff=1093"/>
				<updated>2011-01-09T21:39:57Z</updated>
		
		<summary type="html">&lt;p&gt;Robertl: Please confirm my edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are certain things one should adhere to when creating maps. By following the suggestions on this page, you&amp;#039;ll save yourself from hours of frustration later.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
&lt;br /&gt;
Be wary of where you place entities, as they should not be outside of the map at all.&lt;br /&gt;
&lt;br /&gt;
If any are outside the map, a warning will show on map load, which will list the type, index and coordinates. Use variations of the following command to find them:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
  entselect [(= (entindex) &amp;lt;insert index here&amp;gt;)]&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mapmodels ==&lt;br /&gt;
&lt;br /&gt;
Mapmodels are objects in your game. You should use them in moderation; don&amp;#039;t overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts. If you must add a high number of mapmodels, keep the number under 300 or they will severely hinder performance.&lt;br /&gt;
&lt;br /&gt;
== Particle hotspots ==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s important to avoid the creation of persisting particle emitters from within a small area. If you use particle emitters, space them out rather than placing them close together.&lt;br /&gt;
&lt;br /&gt;
== Sound swarms ==&lt;br /&gt;
&lt;br /&gt;
Avoid the overlap of more than 5 sound sources/entities within the same area. This can hinder performance and also sound quite unpleasant.&lt;br /&gt;
&lt;br /&gt;
== Excessive lighting ==&lt;br /&gt;
&lt;br /&gt;
Try to limit light usage; use as few lights as possible, because this will increase your calclight times. Often it&amp;#039;s possible to achieve the same effect as many lights with only a few.&lt;br /&gt;
&lt;br /&gt;
Also, avoid placing groups of lights in the same area. If you have multiple lights grouped together it significantly increases lighting render time, and they can be annoying to rearrange in edit mode.&lt;br /&gt;
&lt;br /&gt;
== Deformation glitches ==&lt;br /&gt;
[[image:geomglitch.png|thumb|right|An example of poor geometry deformation]]&lt;br /&gt;
Often, changing sloped cubes with a smaller grid size than before results in a glitch which reduces the cube into a bunch of sharp pieces. This can be annoying to repair because remipping or pushing the edges back won&amp;#039;t work.&lt;br /&gt;
&lt;br /&gt;
One workaround is to just stick to one grid size. If you press Shift+7 to turn on outline mode, you can check to make sure your grid size matches up with existing cubes.&lt;br /&gt;
&lt;br /&gt;
== Bugged terrain cubes ==&lt;br /&gt;
If you push in faces circularly, the result is the creation of faces which are invisible and can be walked through.&lt;br /&gt;
[[image:cubeglitch.png|thumb|right|An example of a bugged cube; it can be walked through]]&lt;br /&gt;
&lt;br /&gt;
== Inaccessible areas ==&lt;br /&gt;
&lt;br /&gt;
Avoid making areas which are unreachable without using edit mode, such as empty underground caves with no entrance. This tends to be a waste of memory.&lt;br /&gt;
&lt;br /&gt;
== Signatures ==&lt;br /&gt;
&lt;br /&gt;
Some editors may choose to leave their &amp;quot;signature&amp;quot; on maps they make using shaped cubes or textures. This is not ideal; you should instead use &amp;lt;code&amp;gt;/maptitle &amp;quot;Your credits here&amp;quot;&amp;lt;/code&amp;gt;. Alternatively, if you&amp;#039;re publishing your game, you could store the credits in your readme file.&lt;br /&gt;
&lt;br /&gt;
== Material surfaces ==&lt;br /&gt;
[[image:waterfalls.png|thumb|right|An example of someone using too many surfaces in a waterfall]]&lt;br /&gt;
If materials in a map are kept on more than one level, it requires a lot more computing power. To avoid this, try to keep every material on the map to only one or two levels. If every instance of a material is placed at the same height, no additional computing cost is incurred.&lt;br /&gt;
&lt;br /&gt;
== Skybox occlusion ==&lt;br /&gt;
[[image:skyglitch.png|thumb|right|Hiding things behind skyboxes]]&lt;br /&gt;
Hiding things behind geometry mapped with the skybox texture is generally a bad idea. It can cause issues with several shaders such as water reflections, and reflect what&amp;#039;s behind the skybox; at other times, the reflection or geometry can flicker.&lt;/div&gt;</summary>
		<author><name>Robertl</name></author>	</entry>

	</feed>