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		<title>Platinum Arts Sandbox Free 3D Game Maker - User contributions [en]</title>
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		<updated>2026-05-03T05:04:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=How_to_create_snow_or_rain&amp;diff=1258</id>
		<title>How to create snow or rain</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=How_to_create_snow_or_rain&amp;diff=1258"/>
				<updated>2011-06-16T16:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rueppells-Fox: Edited the Rain command line, the previous command line would create a large fire :|&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;creating snow or rain is simple, all you need is one particle:&lt;br /&gt;
*Open up Sandbox and the map you want to have snow or rain on.&lt;br /&gt;
*Type this to command line:&lt;br /&gt;
Snow:&lt;br /&gt;
&lt;br /&gt;
 /newent particles 12 300 256 0xFFFFFA 10000 0 0 0&lt;br /&gt;
&lt;br /&gt;
Rain:&lt;br /&gt;
&lt;br /&gt;
 /newent particles 13 271 300 0X6484F0 6000 15 30 0&lt;br /&gt;
&lt;br /&gt;
Note: The gravity (last number you type in) will change the speed of the rainfall. The lower the number, the faster the rain will fall.&lt;br /&gt;
&lt;br /&gt;
*This is it :P&lt;br /&gt;
&lt;br /&gt;
Tutorial by siimvuss&lt;/div&gt;</summary>
		<author><name>Rueppells-Fox</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1237</id>
		<title>Map Editing Basics</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Map_Editing_Basics&amp;diff=1237"/>
				<updated>2011-05-24T00:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Rueppells-Fox: Included aiclip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Video to Get you Started ==&lt;br /&gt;
Here is a video tutorial: [http://www.youtube.com/watch?v=g44Ww2bg2_E YouTube Video]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Note:&amp;lt;/font&amp;gt; The video is hosted on youtube which might have content not appropriate for kids.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
Press Spacebar to jump&lt;br /&gt;
Use the arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039; for movement.&lt;br /&gt;
&lt;br /&gt;
== Editing your map (Edit Mode) ==&lt;br /&gt;
Click &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039; to enter edit mode!  Select an area of land with your mouse, dragging with the left mouse button or clicking with the right mouse button.  Then use your mouse wheel to edit what you have selected!  Click E again to return to world mode and walk around in your creation.&lt;br /&gt;
&lt;br /&gt;
== Using the all powerful menu ==&lt;br /&gt;
Hit the &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; key to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!  Make sure you are in edit mode if you want to see all of the options!&lt;br /&gt;
&lt;br /&gt;
== Heightmap Mode ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; to enter heightmap mode.  You can have an area selected then scroll the mousewheel to make hills and mountains if you want to make sure it doesn&amp;#039;t mess up other parts of your map.  You don&amp;#039;t need an area to use heightmap, just hit H and scroll the mousewheel.&lt;br /&gt;
&lt;br /&gt;
== Ramps/angles ==&lt;br /&gt;
Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from.  You should see white boxes being formed as you drag.  Then scroll the mouse wheel forward until you have your desired angle.&lt;br /&gt;
&lt;br /&gt;
== To Make Water, Lava, and Other Materials ==&lt;br /&gt;
=== 1st Method ===&lt;br /&gt;
Create a hole or area to put the water into.  Use the right mouse button to select the area to fill with water.  You can use &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to then add in the water or use &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to get into the console and type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt;.&lt;br /&gt;
=== 2nd Method ===&lt;br /&gt;
Select where you want the water and click &amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039; to use the material menu or then hit &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) to enter the console.  Type &amp;lt;code&amp;gt;editmat water&amp;lt;/code&amp;gt; then &amp;#039;&amp;#039;&amp;#039;ENTER&amp;#039;&amp;#039;&amp;#039;.  Then scroll forward on the mousewheel.  To make deeper patches of water use &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + mousewheel to increase the grid size and then use the editmat command.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
Enter [[#Editing your map (Edit Mode)|edit mode]] and select where you want the model to be placed.  Then hit &amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039; to enter the menu then select &amp;quot;new mapmodel&amp;quot;  A simple way to duplicate the models fast is to select a created model and hit &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;.  Then select where you want the new one and hit &amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== To Save Your Map ==&lt;br /&gt;
Use the [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) then type &amp;lt;code&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; is the name of your map&lt;br /&gt;
Your Map will be saved in the Packages/Base folder.  Save often!!&lt;br /&gt;
&lt;br /&gt;
== Loading Your Saved Map ==&lt;br /&gt;
Use the  [[#Using the all powerful menu|menu]] or hit the &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; key (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; then type &amp;lt;code&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;/code&amp;gt;. &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;,of course, is whatever you named your map when you saved it.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039; ! You might want to convert the image to a different filetype using a free program such as [http://www.irfanview.com/ irfanview] or [http://www.gimp.org/ The Gimp] since screenshots are saved in bmp which are big in size.&lt;br /&gt;
&lt;br /&gt;
== Changing Gravity and the Jump Value ==&lt;br /&gt;
&lt;br /&gt;
The commands have changed to /setgravity and /jumpvelocity, just to avoid any funny stuff with the code in 2.1&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter gravity and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
Press &amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) for the console.  Then enter jumpvel and a number eg gravity 1000&lt;br /&gt;
&lt;br /&gt;
== Important Keys Cheatsheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;spacebar&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to jump&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;arrow keys or &amp;#039;&amp;#039;&amp;#039;w&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;a&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;,&amp;#039;&amp;#039;&amp;#039;d&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to move&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;ESC&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Texture Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F3&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Material Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F4&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Skybox Menu&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to switch into and out of edit mode.  Click on what you want to edit - You can drag the mouse to select more area.Use the mousewheel to push and pull your selection.  Hit the Jump key to deselect (default Spacebar)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change textures&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull a corner&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to push and pull all 4 corners at once&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to rotate&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; + Mouse Wheel&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to change the grid size&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;enters heightmap mode.  Select a created block and scroll the mouse wheel (doesn&amp;#039;t work in COOP, there has been no luck in changing it)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;U&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to undo one step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to redo a step (doesn&amp;#039;t work in COOP)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;copy&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;paste&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;turns on fullbright, easy way to see models properly (must be in edit mode)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;mirror relative to the side of the white box&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;F12&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Takes a screenshot&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;Backspace&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;deletes an entity, if an entity isn&amp;#039;t selected, it&amp;#039;ll just delete the geometry, that&amp;#039;s the cubes and materials&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; (period)&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;edits an entity (select the entity and press to change values)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;`&amp;#039;&amp;#039;&amp;#039; (above tab) or &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;to enter the command prompt&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;shift&amp;gt;&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;toggles a setting that&amp;#039;ll allow you to texture all the faces of a cube&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;shift&amp;gt;&amp;#039;&amp;#039;&amp;#039; + &amp;#039;&amp;#039;&amp;#039;7&amp;#039;&amp;#039;&amp;#039;&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;switches between wireframe colors.&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Command Prompt Entries ===&lt;br /&gt;
&amp;lt;TABLE cellPadding=4 width=&amp;quot;90%&amp;quot; bgColor=#ffffcc border=1&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/savemap &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Save your map (Change &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; to what you want to save as)&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;/map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt;&amp;lt;TD&amp;gt;Loads the map &amp;lt;i&amp;gt;mapname&amp;lt;/i&amp;gt; (Type &amp;lt;code&amp;gt;map&amp;lt;/code&amp;gt; and hit &amp;#039;&amp;#039;&amp;#039;TAB&amp;#039;&amp;#039;&amp;#039; to scroll available maps.)&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;editmap water&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Creates water when you forward scroll&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;TR&amp;gt;&amp;lt;TD&amp;gt;editmap aiclip&amp;lt;/TD&amp;gt;&amp;lt;TD&amp;gt;Creates a creature entity clip that you can move through.&amp;lt;/TD&amp;gt;&amp;lt;/TR&amp;gt;&lt;br /&gt;
&amp;lt;/TABLE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a complete reference of commands refer to the [http://sandboxgamemaker.com/platinumartssandboxeditref.html Editing Reference Guide].&lt;/div&gt;</summary>
		<author><name>Rueppells-Fox</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=How_to_make_a_trigger_load_another_map&amp;diff=1230</id>
		<title>How to make a trigger load another map</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=How_to_make_a_trigger_load_another_map&amp;diff=1230"/>
				<updated>2011-05-09T05:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rueppells-Fox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make a trigger that will load up a new map you need to do this:&lt;br /&gt;
*Have 2 maps, In the current example &amp;quot;map1&amp;quot; and &amp;quot;map2&amp;quot;&lt;br /&gt;
*Open folder &amp;quot;my_stuff/packages/base&amp;quot;&lt;br /&gt;
*Create a configuration file for your map (yourmapname.cfg) In current case &amp;quot;map1.cfg&amp;quot;&lt;br /&gt;
*Open it, prferably in ConText or Notepad++, just Notepad will do the trick, but its highly not recommended to use it.&lt;br /&gt;
*Write the following into your map cfg file:&lt;br /&gt;
&lt;br /&gt;
  level_trigger_1 = [&lt;br /&gt;
  echo &amp;quot;You completed the map!&amp;quot;&lt;br /&gt;
  echo &amp;quot;New map will be map2&amp;quot;&lt;br /&gt;
  sleep 5000     //this is because otherwise the other map would come instantly, but if you want that then don´t write it :P&lt;br /&gt;
  map map2&lt;br /&gt;
  ]&lt;br /&gt;
&lt;br /&gt;
*Save the cfg file.&lt;br /&gt;
*Open up sandbox and load &amp;quot;map1&amp;quot;&lt;br /&gt;
*Place a mapmodel which you want to teleport to next map from. (I like to use particles instead of mapmodels, to do that make an invisible model, by setting the model number to -1 and just place a particle on top of the model :P)&lt;br /&gt;
*Select it and press F3&lt;br /&gt;
*Set the &amp;quot;trigger type&amp;quot; to 1&lt;br /&gt;
*Set the &amp;quot;trigger tag&amp;quot; to which level_trigger you want, In current case 1&lt;br /&gt;
*test it out&lt;br /&gt;
&lt;br /&gt;
Note: Make two copies of your original map1 as precaution against errors in the coding. It will save a lot of time. Also, ConText is free to download if you have not already.&lt;/div&gt;</summary>
		<author><name>Rueppells-Fox</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=How_to_make_a_trigger_load_another_map&amp;diff=1229</id>
		<title>How to make a trigger load another map</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=How_to_make_a_trigger_load_another_map&amp;diff=1229"/>
				<updated>2011-05-09T05:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Rueppells-Fox: Updated the code, from &amp;quot;map map2 map&amp;quot; to &amp;quot;map map2&amp;quot; based on successful experiment in Platinum Arts Sandbox 2.6.1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make a trigger that will load up a new map you need to do this:&lt;br /&gt;
*Have 2 maps, In the current example &amp;quot;map1&amp;quot; and &amp;quot;map2&amp;quot;&lt;br /&gt;
*Open folder &amp;quot;my_stuff/packages/base&amp;quot;&lt;br /&gt;
*Create a configuration file for your map (yourmapname.cfg) In current case &amp;quot;map1.cfg&amp;quot;&lt;br /&gt;
*Open it, prferably in ConText or Notepad++, just Notepad will do the trick, but its highly not recommended to use it.&lt;br /&gt;
*Write the following into your map cfg file:&lt;br /&gt;
&lt;br /&gt;
  level_trigger_1 = [&lt;br /&gt;
  echo &amp;quot;You completed the map!&amp;quot;&lt;br /&gt;
  echo &amp;quot;New map will be map2&amp;quot;&lt;br /&gt;
  sleep 5000     //this is because otherwise the other map would come instantly, but if you want that then don´t write it :P&lt;br /&gt;
  map map2&lt;br /&gt;
  ]&lt;br /&gt;
&lt;br /&gt;
*Save the cfg file.&lt;br /&gt;
*Open up sandbox and load &amp;quot;map1&amp;quot;&lt;br /&gt;
*Place a mapmodel which you want to teleport to next map from. (I like to use particles instead of mapmodels, to do that make an invisible model, by setting the model number to -1 and just place a particle on top of the model :P)&lt;br /&gt;
*Select it and press F3&lt;br /&gt;
*Set the &amp;quot;trigger type&amp;quot; to 1&lt;br /&gt;
*Set the &amp;quot;trigger tag&amp;quot; to which level_trigger you want, In current case 1&lt;br /&gt;
*test it out&lt;br /&gt;
&lt;br /&gt;
Note: Make two copies of your original map1 as precaution against errors in the coding. It will save a lot of time.&lt;/div&gt;</summary>
		<author><name>Rueppells-Fox</name></author>	</entry>

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