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		<id>https://www.sandboxgamemaker.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Mapping_Taboos</id>
		<title>Mapping Taboos - Revision history</title>
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		<updated>2026-05-03T02:49:40Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.2</generator>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Mapping_Taboos&amp;diff=1093&amp;oldid=prev</id>
		<title>Robertl: Please confirm my edits</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Mapping_Taboos&amp;diff=1093&amp;oldid=prev"/>
				<updated>2011-01-09T21:39:57Z</updated>
		
		<summary type="html">&lt;p&gt;Please confirm my edits&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:39, 9 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mapmodels ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mapmodels ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mapmodels are objects in your game. You should use them in moderation; don&amp;#039;t overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts. If you must add a high number of mapmodels, keep the number &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/del&gt;300 or they will severely hinder performance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mapmodels are objects in your game. You should use them in moderation; don&amp;#039;t overdo it, because their rendering process is more expensive than that of terrain. This results in higher polygon-per-scene counts. If you must add a high number of mapmodels, keep the number &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;under &lt;/ins&gt;300 or they will severely hinder performance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Particle hotspots ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Particle hotspots ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Robertl</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Mapping_Taboos&amp;diff=705&amp;oldid=prev</id>
		<title>Nick: /* = Material surfaces */ Fixed heading.</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Mapping_Taboos&amp;diff=705&amp;oldid=prev"/>
				<updated>2010-05-17T19:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;= Material surfaces: &lt;/span&gt; Fixed heading.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:26, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some editors may choose to leave their &amp;quot;signature&amp;quot; on maps they make using shaped cubes or textures. This is not ideal; you should instead use &amp;lt;code&amp;gt;/maptitle &amp;quot;Your credits here&amp;quot;&amp;lt;/code&amp;gt;. Alternatively, if you&amp;#039;re publishing your game, you could store the credits in your readme file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some editors may choose to leave their &amp;quot;signature&amp;quot; on maps they make using shaped cubes or textures. This is not ideal; you should instead use &amp;lt;code&amp;gt;/maptitle &amp;quot;Your credits here&amp;quot;&amp;lt;/code&amp;gt;. Alternatively, if you&amp;#039;re publishing your game, you could store the credits in your readme file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Material surfaces =&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Material surfaces &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[image:waterfalls.png|thumb|right|An example of someone using too many surfaces in a waterfall]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[image:waterfalls.png|thumb|right|An example of someone using too many surfaces in a waterfall]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If materials in a map are kept on more than one level, it requires a lot more computing power. To avoid this, try to keep every material on the map to only one or two levels. If every instance of a material is placed at the same height, no additional computing cost is incurred.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If materials in a map are kept on more than one level, it requires a lot more computing power. To avoid this, try to keep every material on the map to only one or two levels. If every instance of a material is placed at the same height, no additional computing cost is incurred.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nick</name></author>	</entry>

<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" ><!--LINE 5--></td>
<td colspan="2" class="diff-lineno"><!--LINE 5--></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>Be wary of where you place entities, as they should not be outside of the map at all.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>Be wary of where you place entities, as they should not be outside of the map at all.</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>If any are outside the map, a warning will show on map load, which will list the type, index and coordinates. Use variations of the following command to find them</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>If any are outside the map, a warning will show on map load, which will list the type, index and coordinates. Use variations of the following command to find them<ins class="diffchange diffchange-inline">:</ins></div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>&lt;code&gt;</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>&lt;code&gt;</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" ><!--LINE 29--></td>
<td colspan="2" class="diff-lineno"><!--LINE 29--></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>Also, avoid placing groups of lights in the same area. If you have multiple lights grouped together it significantly increases lighting render time, and they can be annoying to rearrange in edit mode.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>Also, avoid placing groups of lights in the same area. If you have multiple lights grouped together it significantly increases lighting render time, and they can be annoying to rearrange in edit mode.</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'></td><td class='diff-marker'>&#160;</td><td class='diff-context'></td></tr>
Exception encountered, of type &quot;Error&quot;
