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		<id>https://www.sandboxgamemaker.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Ultimate_Simple_script_guide_part2</id>
		<title>Ultimate Simple script guide part2 - Revision history</title>
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		<updated>2026-05-03T03:44:04Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Ultimate_Simple_script_guide_part2&amp;diff=1508&amp;oldid=prev</id>
		<title>Chocolatepie33 at 01:35, 1 November 2011</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Ultimate_Simple_script_guide_part2&amp;diff=1508&amp;oldid=prev"/>
				<updated>2011-11-01T01:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:35, 1 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**sp (insert mapname here) takes you to that map in single player mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**sp (insert mapname here) takes you to that map in single player mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Adding quests is what a game&amp;#039;s all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don&amp;#039;t know if you can carry values over through maps. So you&amp;#039;d (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Adding quests is what a game&amp;#039;s all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don&amp;#039;t know if you can carry values over through maps. So you&amp;#039;d (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Here&amp;#039;s a script from a map I&amp;#039;ve been working on: [[ Shoptest script ]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chocolatepie33</name></author>	</entry>

	<entry>
		<id>https://www.sandboxgamemaker.com/wiki/index.php?title=Ultimate_Simple_script_guide_part2&amp;diff=1015&amp;oldid=prev</id>
		<title>Chocolatepie33 at 04:02, 1 November 2010</title>
		<link rel="alternate" type="text/html" href="https://www.sandboxgamemaker.com/wiki/index.php?title=Ultimate_Simple_script_guide_part2&amp;diff=1015&amp;oldid=prev"/>
				<updated>2010-11-01T04:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&#039;diff diff-contentalign-left&#039;&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;col class=&#039;diff-marker&#039; /&gt;
				&lt;col class=&#039;diff-content&#039; /&gt;
				&lt;tr style=&#039;vertical-align: top;&#039; lang=&#039;en&#039;&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&#039;2&#039; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:02, 1 November 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**sp (insert mapname here) takes you to that map in single player mode.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**sp (insert mapname here) takes you to that map in single player mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Adding quests is what a game&amp;#039;s all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don&amp;#039;t know if you can carry values over through maps. So you&amp;#039;d (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Adding quests is what a game&amp;#039;s all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don&amp;#039;t know if you can carry values over through maps. So you&amp;#039;d (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Here&amp;#039;s a script from a map I&amp;#039;ve been working on:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Here&amp;#039;s a script from a map I&amp;#039;ve been working on: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[ Shoptest script ]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chocolatepie33</name></author>	</entry>

<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" ><!--LINE 44--></td>
<td colspan="2" class="diff-lineno"><!--LINE 44--></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>**sp (insert mapname here) takes you to that map in single player mode.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>**sp (insert mapname here) takes you to that map in single player mode.</div></td></tr>
<tr><td class='diff-marker'>&#160;</td><td class='diff-context'><div>*Adding quests is what a game&#039;s all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don&#039;t know if you can carry values over through maps. So you&#039;d (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.</div></td><td class='diff-marker'>&#160;</td><td class='diff-context'><div>*Adding quests is what a game&#039;s all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don&#039;t know if you can carry values over through maps. So you&#039;d (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.</div></td></tr>
Exception encountered, of type &quot;Error&quot;
