Difference between revisions of "How to make new textures"
From Platinum Arts Sandbox Free 3D Game Maker
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=Using a generator= | =Using a generator= | ||
− | *There are many great texture generators out there to use | + | *There are many great texture generators out there to use. Here's a list of some good texture generators, all should be free. |
**[http://sourceforge.net/projects/fxgen/ FXGen] | **[http://sourceforge.net/projects/fxgen/ FXGen] | ||
**[http://sourceforge.net/projects/neotextureedit/ Neo Texture Edit] | **[http://sourceforge.net/projects/neotextureedit/ Neo Texture Edit] | ||
**[http://www.blender.org/ Blender] also has a very good texture creation program. | **[http://www.blender.org/ Blender] also has a very good texture creation program. | ||
+ | **[http://www.mapzoneeditor.com/ Allegorithmic MaPZone] is a very powerful texture creator. If the site does not load, it's likely down, as it was for a few months. You may have to wait and check later. |
Revision as of 14:45, 14 July 2012
- Before making your own textures, you should check out
- CG Textures
- 10ravens
- public domain images
- Make sure the texture you use has a license you like, and are able to use properly.
Using GIMP
- First, download The Gimp
- It isn't possible to tell you how to make any texture you want in one tutorial.
- Instead, google how to make the texture you want in gimp, there almost certainly is a tutorial out there somewhere. You may want to try the Gimp Talk forums to begin with.
- With some textures, there are things you should do to them to make them more realistic, such as adding dirt. Keep that in mind.
- Then you will probably want to make it seamless.
- In Gimp go to Filters → Map → Make Seamless, and Gimp will make the texture seamless by modifying the corners.
- An alternate way to make textures seamless can be found here and a different version of the same tutorial can be found here
- As for size: your texture should be 512x512 at a bare minimum. If the texture is too large within Sandbox, you can always use /vscale to fix it. Always use powers of 2 (512, 1024, 2048) for dimensions, and your textures should generally be square.
- Now you should save it and you are done!
- If you want, you can continue and make shader maps for your texture.
Using a generator
- There are many great texture generators out there to use. Here's a list of some good texture generators, all should be free.
- FXGen
- Neo Texture Edit
- Blender also has a very good texture creation program.
- Allegorithmic MaPZone is a very powerful texture creator. If the site does not load, it's likely down, as it was for a few months. You may have to wait and check later.