Difference between revisions of "Ultimate Simple script guide part2"
From Platinum Arts Sandbox Free 3D Game Maker
| Line 33: | Line 33: | ||
guitext "Oh darn. I like Chocolate more. Goodbye." | guitext "Oh darn. I like Chocolate more. Goodbye." | ||
guibar | guibar | ||
| − | guibutton " | + | guibutton "Goodbye" [cleargui] |
| + | ] "Jon" | ||
| + | newgui npc1-6 [ | ||
| + | guitext "Oh. I can't stand strawberry. Goodbye." | ||
| + | guibar | ||
| + | guibutton "Goodbye" [cleargui] | ||
| + | ] "Jon" | ||
Revision as of 14:39, 20 October 2010
Part 2; Created by Chocolatepie33 with assistance from Kentl. For 2.5 (for now, 2.6 changes will be made.)
- Creating multiple pop-up windows for an NPC
- We've sort of talked about this, but here's the specific code:
level_trigger_1 = [showgui npc1-1]
newgui npc1-1 [
guitext "Hi."
guibar
guibutton "How are you?" [showgui npc1-2]
guibutton "Goodbye." [cleargui]
] "Jon"
newgui npc1-2 [
guitext "I'm doing well. What about you?"
guibar
guibutton "Fine, fine." [showgui npc1-3]
guibutton "Okay, could be better. See ya later." [cleargui]
] "Jon"
newgui npc1-3 [
guitext "Do you like chocolate, vanilla or strawberry ice cream?"
guibar
guibutton "Chocolate" [showgui npc1-4]
guibutton "Vanilla" [showgui npc1-5]
guibutton "Strawberry" [showgui npc1-6]
guibutton "None. Goodbye." [cleargui]
] "Jon"
newgui npc1-4 [
guitext "Yes! I do too! Let's go eat some at the Ice Cream Shoppe!"
guibar
guibutton "Alright! Let's go!" [sp IceCreamShoppe ]
guibutton "No thanks, I just ate, how about tomorrow?" [echo "Sure!" ; cleargui]
] "Jon"
newgui npc1-5 [
guitext "Oh darn. I like Chocolate more. Goodbye."
guibar
guibutton "Goodbye" [cleargui]
] "Jon"
newgui npc1-6 [
guitext "Oh. I can't stand strawberry. Goodbye."
guibar
guibutton "Goodbye" [cleargui]
] "Jon"