Ultimate Simple script guide part2
From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 17:35, 31 October 2011 by Chocolatepie33 (Talk | contribs)
Part 2; Created by Chocolatepie33 with assistance from Kentl. For 2.5 (for now, 2.6 changes will be made.)
- Creating multiple pop-up windows for an NPC
- We've sort of talked about this, but here's the specific code:
level_trigger_1 = [showgui npc1-1]
newgui npc1-1 [
guitext "Hi."
guibar
guibutton "How are you?" [showgui npc1-2]
guibutton "Goodbye." [cleargui]
] "Jon"
newgui npc1-2 [
guitext "I'm doing well. What about you?"
guibar
guibutton "Fine, fine." [showgui npc1-3]
guibutton "Okay, could be better. See ya later." [cleargui]
] "Jon"
newgui npc1-3 [
guitext "Do you like chocolate, vanilla or strawberry ice cream?"
guibar
guibutton "Chocolate" [showgui npc1-4]
guibutton "Vanilla" [showgui npc1-5]
guibutton "Strawberry" [showgui npc1-6]
guibutton "None. Goodbye." [cleargui]
] "Jon"
newgui npc1-4 [
guitext "Yes! I do too! Let's go eat some at the Ice Cream Shoppe!"
guibar
guibutton "Alright! Let's go!" [sp IceCreamShoppe ]
guibutton "No thanks, I just ate, how about tomorrow?" [echo "Sure!" cleargui]
] "Jon"
newgui npc1-5 [
guitext "Oh darn. I like Chocolate more. Goodbye."
guibar
guibutton "Goodbye" [cleargui]
] "Jon"
newgui npc1-6 [
guitext "Oh. I can't stand strawberry. Goodbye."
guibar
guibutton "Goodbye" [cleargui]
] "Jon"
- Now, for some new things:
- showgui npc1-2 is one of many commands you can use in the event where it's guibutton is selected.
- sp (insert mapname here) takes you to that map in single player mode.
- Adding quests is what a game's all about. Quests involve extensive mapping and scripting. As of the current version, I (CP) don't know if you can carry values over through maps. So you'd (for now) use a single map, or make it so you lose everything going from map to map. Quests use lots of if statements and commands. So be prepared for a lot of code.