Map config

From Platinum Arts Sandbox Free 3D Game Maker
Revision as of 05:41, 29 January 2008 by Hirato (Talk | contribs) (started the map config page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Normally the defaults will suffice, but for that occasion when you wish to perhaps use a specific set of textures, play some music, write some cubescript triggers etc, you can use a map configuration file. Pretty much anything placed in a regular cfg file can be placed in one of these. But take note these can't overwrite persistent variables and overwrite binds without some special tinkering. it's a safety thing

Things to do

level_triggers

level triggers are the 4th mapmodel tag, you can assign a specific level trigger action. and don't forget the special aliases that're trigger specific

Loading Skyboxes

Playing Background Music

Loading textures

Specifying Shaders

Overwriting the menu

Setting special binds

Base messages

See Also

Cubescript Mapmodels