Importing .OBJ files

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Creating the Folder

  • This assumes you have a triangulated model with its own uv map for your textures.
  • Create a new folder in the packages/models folder. Name your new folder so that it describes the model. The folder can also be the name of your model.
  • Save or copy your obj file into your new folder you just created.
  • Rename your obj file to tris.obj
  • Save or copy your jpg texture file into the new folder. Rename your jpg texture file to skin.jpg
  • Also, you need a configuration (.cfg) file. You can copy one from the other folders or make your own using notepad.
  • If you copy a cfg file from another folder be sure to delete the text inside it. It can be left blank with no information.
  • Rename the cfg file obj.cfg

Loading in Sandbox

  • Press "E" to get into edit mode.
  • Press the tilde (~) key (the one above the tab key) to bring up the console's text input, then type
   mmodel [the name of your new folder]
  • Press enter.
  • Now your model is added to your mapmodel list.
  • Hit F1 and go to the last number in the list and you will see your new model at the bottom.

I*t is the same name as the new folder you created in the above post.

Click on the name and your model with textures loads into the map.