Difference between revisions of "Map Editing Basics"

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Map Editing Basics
 
Map Editing Basics
 +
 +
Sandbox Map Editing
 +
 +
* Movement
 +
* Editing your map (Edit Mode)
 +
* Using the all powerful menu
 +
* Heightmap Mode
 +
* Ramps and Angles
 +
* Water
 +
* Adding Map Models (trees, shurbs, tables, etc)
 +
* Saving your map
 +
* Loading your saved map
 +
* Screenshots
 +
* Important Keys Cheatsheet
 +
 +
Movement:
 +
Press Spacebar to jump
 +
Use the arrow keys or w,a,s,d for movement.
 +
 +
Editing your map (Edit Mode) :
 +
Click E to enter edit mode!  Select an area of land with your mouse and then use your mouse wheel to morph what you made!  Click E again to return to world mode and walk around in your creation.
 +
 +
Using the all powerful menu:
 +
Hit ESC to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!
 +
 +
Heightmap Mode:
 +
Press H to enter heightmap mode.  You need to have an area selected then scroll the mousewheel to make hills and mountains.
 +
 +
Ramps/angles:
 +
Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from.  You should see white boxes being formed as you drag.  Then scroll the mouse wheel forward until you have your desired angle.
 +
 +
To Make Water:
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Select where you want the water and then hit ` (it is above the Tab key on the left of the keyboard) to enter the console.  Type editmat water then enter.  Then scroll forward on the mousewheel.  To make deeper patches of water G + mousewheel to increase the grid size and then use the editmat command.
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 +
Models:
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Enter edit mode and select where you want the model to be placed.  Then hit ESC to enter the menu then select editing/ents/mapmodels  Models will appear dark but if you hit L to turn on fullbright you can see them. A simple way to duplicate the models fast is to select a created model and hit C  Then select where you want the new one and hit V
 +
 +
To Save Your Map:
 +
hit the ` key (above tab) then type /savemap mapname
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mapname is the name of your map
 +
Your Map will be saved in the Base folder.  Save often!!
 +
 +
Loading Your Saved Map:
 +
hit the ` key (above tab) or T then type /savemap mapname
 +
mapname of course is whatever you named your map when you saved it
 +
 +
Screenshots:
 +
Press F12 ! You might want to convert the image to a different filetype using a free program like ifrit or The Gimp since screenshots are saved in bmp which are big in size.
 +
 +
Important Keys Cheatsheet:
 +
Press the spacebar to jump
 +
Use the arrow keys to move or w,a,s,d
 +
Hit ESC to enter the menu
 +
Press E to edit and E again to go back into world Mode
 +
Click on what you want to edit - You can drag the mouse to select more area
 +
Use the mousewheel to push and pull your selection
 +
Hit the Jump key to deselect (default Spacebar)
 +
Y + Mouse Wheel to change textures
 +
Q + Mouse Wheel to push and pull a corner
 +
F + Mouse Wheel to push and pull all 4 corners at once
 +
R + Mouse Wheel to rotate
 +
G + Mouse Wheel to change the grid size
 +
H enters heightmap mode.  Select a created block and scroll the mouse wheel
 +
U to undo one step
 +
C copy
 +
V paste
 +
L turns on fullbright, easy way to see models properly (must be in edit mode)
 +
X to mirror relative to the side of the white box
 +
F12 - Takes a screenshot
 +
Backspace deletes an entity
 +
. edits an entity (select the entity and press to change values)
 +
 +
` (above tab) or T to enter the command prompt
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Command Prompt Entries
 +
/savemap mapname to save your map (change mapname to what you want to save as)
 +
/map mapname (loads the map mapname) (type map and hit tab to scroll available maps)
 +
editmat water  (creates water when you forward scroll)

Revision as of 11:09, 16 January 2008

Map Editing Basics

Sandbox Map Editing

  • Movement
  • Editing your map (Edit Mode)
  • Using the all powerful menu
  • Heightmap Mode
  • Ramps and Angles
  • Water
  • Adding Map Models (trees, shurbs, tables, etc)
  • Saving your map
  • Loading your saved map
  • Screenshots
  • Important Keys Cheatsheet

Movement: Press Spacebar to jump Use the arrow keys or w,a,s,d for movement.

Editing your map (Edit Mode) : Click E to enter edit mode! Select an area of land with your mouse and then use your mouse wheel to morph what you made! Click E again to return to world mode and walk around in your creation.

Using the all powerful menu: Hit ESC to enter the menu - There are a lot of options in the menu such as adding cool new objects such as jump pads!

Heightmap Mode: Press H to enter heightmap mode. You need to have an area selected then scroll the mousewheel to make hills and mountains.

Ramps/angles: Use your third mouse button or press the mouse wheel and drag it across the top of the block you want to make the ramp from. You should see white boxes being formed as you drag. Then scroll the mouse wheel forward until you have your desired angle.

To Make Water: Select where you want the water and then hit ` (it is above the Tab key on the left of the keyboard) to enter the console. Type editmat water then enter. Then scroll forward on the mousewheel. To make deeper patches of water G + mousewheel to increase the grid size and then use the editmat command.

Models: Enter edit mode and select where you want the model to be placed. Then hit ESC to enter the menu then select editing/ents/mapmodels Models will appear dark but if you hit L to turn on fullbright you can see them. A simple way to duplicate the models fast is to select a created model and hit C Then select where you want the new one and hit V

To Save Your Map: hit the ` key (above tab) then type /savemap mapname mapname is the name of your map Your Map will be saved in the Base folder. Save often!!

Loading Your Saved Map: hit the ` key (above tab) or T then type /savemap mapname mapname of course is whatever you named your map when you saved it

Screenshots: Press F12 ! You might want to convert the image to a different filetype using a free program like ifrit or The Gimp since screenshots are saved in bmp which are big in size.

Important Keys Cheatsheet: Press the spacebar to jump Use the arrow keys to move or w,a,s,d Hit ESC to enter the menu Press E to edit and E again to go back into world Mode Click on what you want to edit - You can drag the mouse to select more area Use the mousewheel to push and pull your selection Hit the Jump key to deselect (default Spacebar) Y + Mouse Wheel to change textures Q + Mouse Wheel to push and pull a corner F + Mouse Wheel to push and pull all 4 corners at once R + Mouse Wheel to rotate G + Mouse Wheel to change the grid size H enters heightmap mode. Select a created block and scroll the mouse wheel U to undo one step C copy V paste L turns on fullbright, easy way to see models properly (must be in edit mode) X to mirror relative to the side of the white box F12 - Takes a screenshot Backspace deletes an entity . edits an entity (select the entity and press to change values)

` (above tab) or T to enter the command prompt Command Prompt Entries /savemap mapname to save your map (change mapname to what you want to save as) /map mapname (loads the map mapname) (type map and hit tab to scroll available maps) editmat water (creates water when you forward scroll)