Difference between revisions of "RPG todo"

From Platinum Arts Sandbox Free 3D Game Maker
Jump to: navigation, search
(Scripting)
(Scripting)
Line 1: Line 1:
 
=Scripting=
 
=Scripting=
 
* script state engine
 
* script state engine
** push pop
+
** (re)implement currently removed/disabled commands
** contains hashtables for maps and entities
+
*** predefined variables such as "curmap", "player", "actor"
+
*** scripts do look ups by name
+
**** print debug info on failure
+
**** if modified the first named reference is changed
+
 
* Script slots
 
* Script slots
 
** pickup
 
** pickup

Revision as of 22:29, 15 November 2010

Scripting

  • script state engine
    • (re)implement currently removed/disabled commands
  • Script slots
    • pickup
    • use
    • update
    • approach

Gameplay

  • hotkeys
  • item identification
  • cursed/blessed items
  • (maybe?) character generation

Logic

  • query skill effectiveness
    • base skill effectiveness (no criticals or randomness)
  • ability to distribute stat points
  • ability to use consume effects
  • implement and activate unused/unactivated scripts slots
  • temporary spell effects for wielded items,
    • make sure to use each for the right purpose

GUI

  • inventory
    • item examination
  • status effects
  • trade
  • stats
  • crafting
  • journal
  • newui variants

Recipes

  • save learned recipes
  • (maybe) allow in game apparatuses to act as a catalyst
    • (maybe) several catalysts and ingredients list? or just duplicate and alter the recipe?
  • optimise function - merges identical items in the lists
  • allow them to be used

AI

  • queued prioritised actions
    • most important done first
    • multitasking
  • waypoints
    • randomness
    • intermediary nodes/steps (ie for dodging)

Cutscenes

  • create a cutscene variant which can't be skippped
  • some sort of skipping bar (1000 ms?) to prevent accidental skips

Renderer

  • particles for active spell effects
  • render attachments/equipment
  • animations for weapons
    • generic animations, unarmed strike, melee strike, bow shoot, gun shoot, etc

Journal

  • quests
  • log entries
  • sorting and filters

Sound

  • sounds while charing spells
  • sounds for projctile firing, travel and death
  • sounds for active statusgroups
  • (maybe) voiced dialogue

I/O

  • save to temporary file and rename if rite is successful.
    • does not produce corrupt savegames if the process is interrupted.
  • use generic "n of blah is stored here" and remove token based approach
  • flat file export of current script/data definitions (maybe)
    • couple with ingame menus for realtime modification (maybe)