SSP todo

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Entities

  • Emitters - periodically emit projectiles and stuff the player must dodge

Logic

  • Make movement less annoying on odd angles
  • use physentcollide() to cache collisions for processing
    • use collision based damage, boxes, etc
  • bomb projectiles
  • trap pojectiles
  • explosions
    • boxes

AI

  • goomba level - move between waypoints
  • try to jump onto the player if possible
  • shoot projectiles at player if possible